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-   -   FQM Poll: Quadrant Choices (http://forum.shrapnelgames.com/showthread.php?t=9874)

Fyron July 7th, 2003 07:22 AM

FQM Poll: Quadrant Choices
 
Here is a poll about Fyron's Quadrant Mod that applies equally to Standard and Deluxe.

For Question 2, Dense Mid-life is considered a different quadrant type than Sparse Mid-life.

[ July 07, 2003, 09:03: Message edited by: Imperator Fyron ]

PvK July 7th, 2003 07:31 AM

Re: FQM Poll: Quadrant Choices
 
There's no "zero" option for question #2.

Fyron July 7th, 2003 07:58 AM

Re: FQM Poll: Quadrant Choices
 
Well then, you will need to try the mod out so you can answer it. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky July 7th, 2003 05:37 PM

Re: FQM Poll: Quadrant Choices
 
Just a quick comment (that also helps get it back to the top for better visibility... http://forum.shrapnelgames.com/images/icons/icon12.gif ).

I voted about decreasing but it was a hard vote for me. I mean, it's already built-in so why bother to take it out? Not hurting anything. But I voted that way because I spent a little time looking at all the types and a lot of them appear to be kinda similar. And I know how you use the term dense and sparse (which really requires one to "run around" comparing systems to see what the difference is).

The only thing that "bothered" me (and bear in mind I feel a bit weird about "complaining" about something free), is when you roll a lot of planets up, how often they get strung in a straight line along the edges. I suppose there's no helping it, though, or you might have changed it. Of course http://forum.shrapnelgames.com/images/icons/icon10.gif , you might prefer it that way.

Anyway, it's a good gift to the community!

Fyron July 7th, 2003 06:48 PM

Re: FQM Poll: Quadrant Choices
 
If you look at the default Quadrants, you will see that almost all of them are identical except for the first few lines. They have the same systems in them exactly (mid-life, cluster, spiral, edge, grid, etc.). This made my job easier. http://forum.shrapnelgames.com/images/icons/icon12.gif

I assure you I did not intend for the planets to form lines. That is an idiosyncracy of how SE4 generates maps.

Slynky July 7th, 2003 09:33 PM

Re: FQM Poll: Quadrant Choices
 
I realize your questions are geared toward a particular goal (or curiosity).

But, a couple other questions might have been asked:

(1) Do you think the mix of planets and atmospheres gives equal opportunity to any planet type and atmosphere.

(2) What is your favorite galaxy type?

(3) Which galaxy type would you like to see improvements upon?

(of course, this assumes you are interested in adding to what you have already done)

Loser July 7th, 2003 09:57 PM

Re: FQM Poll: Quadrant Choices
 
1. I think Ice gets the rough side, but it might just seem that way. I've seen the discussions, and the math, and I've never played Ice.

2. I like Huge Dense Clusters

3. I just like the Clusters, nice pinch points and things.

Raging Deadstar July 7th, 2003 10:18 PM

Re: FQM Poll: Quadrant Choices
 
Cluster's rock! I love them. It's great to play a game with equal ammounts of races per clusters. And if you designate starting points it starts off pretty equal for all races. Or as equal as you can get with a generated map without spending ages on it!

Oh BTW, thank you Fyron for creating this mod, it's made my SEIV games much more interesting and less repetitive http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 07, 2003, 21:21: Message edited by: Raging Deadstar ]

Gryphin July 7th, 2003 11:00 PM

Re: FQM Poll: Quadrant Choices
 
The one I use for solo play is the
Dence Paradice I moded to make a Threaded Spiral.

Fyron July 7th, 2003 11:29 PM

Re: FQM Poll: Quadrant Choices
 
That is a nice distribution of votes on question 1. 2 votes for the Last option would make it perfectly symmetrical. http://forum.shrapnelgames.com/images/icons/icon10.gif Not that 2 votes for that one would be good, but it would look nice. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

(1) Do you think the mix of planets and atmospheres gives equal opportunity to any planet type and atmosphere.
<font size="2" face="Verdana, Helvetica, sans-serif">I can answer that right now. They do not. I forget exactly who has the advantage, but I think that Ice planets get a slightly smaller percentage of facility space than they do in unmodded SE4. The atmospheres are no longer quite balanced, but they are close. This is a result of disproportional numbers of new planet images from the Image Mod. I added nearly all of the images from there, and they seem biased towards certain types of planets. http://forum.shrapnelgames.com/images/icons/icon12.gif

Thermodyne July 8th, 2003 12:03 AM

Re: FQM Poll: Quadrant Choices
 
I'd like to see a quad that came with few warp points. Something like 2 or three per system.

Fyron July 8th, 2003 01:53 AM

Re: FQM Poll: Quadrant Choices
 
You can get that effect by using these settings on any quadrant:

</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Max Warp Points per Sys := 3
Min Angle Between WP := 60</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Adding a 3rd set of quadrants that are WP-lite would be IMO kind of excessive...

[ July 08, 2003, 01:18: Message edited by: Imperator Fyron ]

Thermodyne July 8th, 2003 02:39 AM

Re: FQM Poll: Quadrant Choices
 
Quote:

Originally posted by Imperator Fyron:
You can get that effect by using these settings on any quadrant:

</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Max Warp Points per Sys := 3
Min Angle Between WP := 60</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Adding a 3rd set of quadrants that are WP-lite would be IMO kind of excessive...

<font size="2" face="Verdana, Helvetica, sans-serif">I know that, but I was looking for an easy one step method http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron July 8th, 2003 05:48 AM

Re: FQM Poll: Quadrant Choices
 
Gotta expect laziness from a walking corpse. They don't make much energy, do they? http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron July 8th, 2003 10:20 AM

Re: FQM Poll: Quadrant Choices
 
For those of you that voted increased, what specifically would you like to see added?

Thermodyne July 8th, 2003 02:17 PM

Re: FQM Poll: Quadrant Choices
 
Quote:

Originally posted by Imperator Fyron:
Gotta expect laziness from a walking corpse. They don't make much energy, do they? http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I'll have to think about that one. Does something that is energy, make energy? I'll do it later, time to rest up a little http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron July 8th, 2003 09:56 PM

Re: FQM Poll: Quadrant Choices
 
Well, we are made of matter, but we do not make matter. We recycle it from other sources. I imagine an energy race would have to recycle energy from other sources in the same way.

Captain Kwok July 9th, 2003 02:40 AM

Re: FQM Poll: Quadrant Choices
 
Quote:

Originally posted by PvK:
There's no "zero" option for question #2.
<font size="2" face="Verdana, Helvetica, sans-serif">Ohw...diss!

Fyron July 9th, 2003 08:57 AM

Re: FQM Poll: Quadrant Choices
 
A zero option is beyond the scope of this poll. The poll does not ask if you have used FQM or not. In order to answer it, you must have used it.


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