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#SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Time July 16th 17:00 hours Pacific Time. 8 pm Eastern Time.
Guest Kwok Topic : Kwok Skool of Planet Design . Hi this thread will be used to post questions for Mr. Kwok to answer ahead of time. An abbridged Version of this thread will be posted with the minutes from the session on #se4 on the gamesnet irc server. Those who cannot make it please post your questions here. This thread will also be used for any follow up to the session on #se4. Please do not ask away about SF or SEV... As these will be future topics that will be dicussed when the programs are released and will not get Mr. Kwok or the other members of the community in trouble with Aaron. But you can ask away about Planet Design and the tools involved with creating them. Questions about SEIV graphics in general. We will be having a future topic on how to create shipsets etc... On a topic called SEIV Canon Shipsets . Natually Mr. Kwok will be invited back to that topic with other guest speakers. So ask away. As this will be a great time to learn some stuff about planet design. I wish to take this time to thank Mr. kwok for his time and all the work he has done for the community. Take care all. Tesco. |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Greetings.
I'll be using Adobe Photoshop 6.0, Moray and POV-Ray for any tutorial purposes. If you have these it might be helpful - Moray and POV-Ray are shareware and available Online if you want to download them: Moray POV-Ray Feel free to use a graphics program you are familiar with, most of them are pretty much the same. |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Darn traffic i missed it again!
Oh Nnnnnoooooo! hehe woops sorry fyron http://forum.shrapnelgames.com/images/icons/tongue.gif [ July 10, 2003, 08:54: Message edited by: Rojero ] |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Rojero, could you please edit a line break or two into the middle of that long "no"? It is screwing with the forum formatting...
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Hi Kwok could you post some screen shots of using your graphics tools thanks
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
reminder it is this wed.
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Reminder, #se4 now has an official web site at:
http://galileo.spaceports.com/~kazharii/irc |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
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Here's a screen shot, maybe I'll post more tomorrow eh? I was going to put together a tutorial on my website, so don't worry about posting any screen shots. |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
I'm working on getting a tutorial with images up on my website around 6:00pm EST tomorrow before I present at the #se4 chat at 8:00pm EST.
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
reminder it is tonight
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
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Be sure to drop by tonight though, I will explain the rendering and final touch techniques that I use to obtain my results! |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
well the topic is starting up in 10 minutes on the channel
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
well where 40 minutes in.
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Here is the planet I made, folowing Kwok's tutorial...
http://forum.shrapnelgames.com/newup...1058403597.gif I cheated a bit by using Anim8or to render the planet instead of a true 'ray-tracing' program like POV-RAY. Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
That planet will look bad in-game when it is on the wrong side of the sun. Generally, you should stick with ambient lighting instead of directional lighting, as you can not control where the planet will be in the system.
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
here is mine. using the same tools as david. you can see why he is an artist and I am not http://forum.shrapnelgames.com/images/icons/icon12.gif .
http://forum.shrapnelgames.com/newup...1058404289.jpg Rollo |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
..and here is another planet with a different look,...
http://forum.shrapnelgames.com/newup...1058404639.gif Cheers,.. Oh and Fyron, I'm a lot less 'picky' about the lighting, as long as it looks good. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
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The portraits can have any kind of fancy lighting you like. |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
I think all of Malfador's default planets have shading on the left side in the portraits at least.
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Here's my masterpiece, known afectionately as the Condiment Planet!
http://forum.shrapnelgames.com/newup...1058405044.bmp Mustard lands and ketchup oceans, as Taz noted. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
<center>BTW
<font size=6 color=#FFFFFF>Thanks Kwok,</font> <font size=4 color=#FFFF00> that was a really fun session on #se4.</font> http://forum.shrapnelgames.com/images/icons/icon10.gif CHEERS! http://forum.shrapnelgames.com/images/icons/icon10.gif </center> [ July 17, 2003, 02:44: Message edited by: David E. Gervais ] |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
http://forum.shrapnelgames.com/newup...1058406216.jpg
My Desert Planet, kindly rendered by the good Captain. |
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Hey people, my brother just found a neat plug-in for Paint Shop Pro/Photoshop that lets you create great looking planets in a few mouse clicks. Check it out here..
LunarCell Feel free to post coments, Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Here is a few planets that were completely generated in Pov-Ray, without the use of any bitmaps.
Rock/No Atmosphere Ice/Atmosphere layer [ July 17, 2003, 08:26: Message edited by: Haelo ] |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Hey Haelo,
The primary image was also too big. Could ya link it too? Everyone else: Nice planets! Couldn't join the party, too much work, but it's nice to read stuff in my breaks. [ July 17, 2003, 04:07: Message edited by: jimbob ] |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Holy artistic wonders Batman!
That Lunar Cell program is awesome!!! Here's the Condiment Planet redone: http://forum.shrapnelgames.com/newup...1058415669.bmp Oh, i'm gonna play with this bad boy now http://forum.shrapnelgames.com/images/icons/icon10.gif David, kiss your brother for me http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Oh, and did any of you notice that there are a couple other plugins that might be usefull? Here's the plugin link..
Flaming Pear Plugins Aside from the LunarCell plugin, the Glitterato and SolarCell plugins look like winers too. Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif P.S. I just had to post this nifty planet made with LunarCell... http://forum.shrapnelgames.com/newup...1058443573.gif ..editied to add planet sample.. http://forum.shrapnelgames.com/images/icons/icon12.gif P.S. now if these guys could just create a random 'SpaceShip' generator. http://forum.shrapnelgames.com/images/icons/icon12.gif ..and here I used all three plugins to create a montage,.. neat eh? http://forum.shrapnelgames.com/newup...1058451445.gif [ July 17, 2003, 15:19: Message edited by: David E. Gervais ] |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
There's a two-week limit on those plugins, apparently, so you'd better use them while they Last.
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