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A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Make it so that the Talisman is only available to bases, weapon platforms, and satellites (i.e. for defensive purposes only).
[ July 16, 2003, 00:26: Message edited by: Spoo ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Did I miss something? It sounds like you are replying to a post about the Talisman.
What you have suggested can be done easily but why? It give such an unfair advantage to us religious freaks who use it. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
My favorite fix is to make it a mount (even one with +100% to hit). That way (at least in SE4), you have to decide between big damage and total accuracy.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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It would also discourage people from dropping aggressiveness all the way when they take the Religious trait. |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
I think he was asking why you would want to take away their advantage. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Because it is an unfair, unbalancing, illogical, unrealistic advantage.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
What it does is take away the biggest advantage of large ships--the ability to far out-damage small ships. A BB can equal the damage of two LCs with less tonnage and lower cost. The big numbers also help 1) chew through emissive/crystalline armor effects, and 2) wear down enemy ships faster. Add the talisman, and it's even more uneven. This way, the BB would be more equivalent to the two LCs--it would probably even be 1 combat MP slower. It's almost like having a "big little" ship.
[edit]And if the weapons are the standard APB/PPB (which attenuate with range), a choice between 100% hit at max range/minimal damage and 60-70% hit at closer range/max damage/multiplied damage isn't so clear. It takes a lot of unmounted APB hits to destroy a BB. [ July 12, 2003, 06:45: Message edited by: Krsqk ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Why not just increase the size of the talisman to 100, 200kT or whatever you feel "balanced"? Why not increse the cost of the racial trait religious? IMHO there will never be a general concensus over balance especially if it comes to racial technologies. So I believe we should use the simple solutions to balance the game as we individually like it. But we already had this discussion for the allegiance subverter.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
"Because it is an unfair, unbalancing, illogical, unrealistic advantage"
Everything except unrealistic you can argue for. But when we're running around in ships that don't eat, and run the engines off the same stuff they SHOOT, I thing realism is already getting stretched a bit. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
I (and everyone else) can certainly argue about the realism.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
i am not real....
p.s. as a mount is a good idea.... As then it comes down to choices... Do I go for range and damage or do i go for the auto hit... |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Of course you aren't Tesco. You are just a bot made by that British supermarket chain.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
I like the idea of making the Talisman make ships easier to hit. Or make the thing terribly expensive, as that will inflict cost during construction but also cost during usage.
Hell, you could make the thing make every ship in the fleet easier to hit, every ship in the system if you wanted to. It is possible to penalize the Talisman, but will that ever balance it? And I don't think realism is worth much, other than an interesting issue to argue about. |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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I'd balance it by increasing size (100k+ ???), and cost (2000,2000,2000???). As it is, though, against experienced players, taking the Religious trait is more of a liability, since it gives the other players a reason to band against you. Lowering your Aggressiveness is just a nail in your coffin. Sort of funny how that works. In most games, the Talisman will give you Uncontestable Power. But in others, it will bring about your Certain Downfall. |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Is it possible to make the talisman only usable once or twice a combat turn?
And I don't think the talisman is a huge boogyman just a medium sized one. I have found in this game there are counters to everything. And BTW one satillite armed with one talisman allows all the other Sat's stacked with it to use the 'Effect'. Talisman is a tough trait to fight but not impossible. |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Used correctly, the Talisman is an impossible trait to defeat.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Geoschmo EDIT: Not to mention the randomness of the start could have a significant impact on your ability to do everything "correctly". Even in a one on one game the tailsman player can do everything right and lose if he get's a sucky start or his opponent is skilled and fast enough to knock him out. [ July 14, 2003, 21:12: Message edited by: geoschmo ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
If you allow them to rush you early on or you allow the other players to all gang up on you, then obviously you have not been playing very well at all. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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What does the things you do have to do with whether the other players are going to gang up on you or not? http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
You cannot control your opponents. You can play a perfect game with the talisman and still lose.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Geoschmo |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Well, you can try to buy time with diplomacy as I've done myself a few times, but I would argue that that only works with inexperienced players or with players who aren't really in it for the win. I guess it's also easier to do on a map with lower player density. If I'm playing in a game where I want to compete I will do everything I can possibly can to bring down a religious player before he gets the Talisman, and have generally found it easy to assemble/encourage coalitions and knock those zealots off early.
[ July 14, 2003, 21:27: Message edited by: gravey101 ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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There is a certain point of no return that once you reach, victory is pretty much guaranteed. The Talisman makes reaching this point a lot easier, as your ships are extremely overpowered in combat. Quote:
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
[quote]Originally posted by Imperator Fyron:
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All else being equal, the player with dreadnaughts will defeat the player with frigates every time. Quote:
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Geoschmo [ July 14, 2003, 22:01: Message edited by: geoschmo ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Again, diplomacy is a very big part of the game. Have you ever heard of the team victory? The talisman player does not have to destroy everyone. His allies can very well win too. Your statements about the players all wanting to defeat the talisman so they do not lose is incorrect because if they ally with the talisman player, they will be quite capable of winning the game (assuming their alliance emerges victorious). They do not have to fight their allies later on.
It has nothing to do with controlling the other players, it has to do with using diplomacy to get some of them on your side. Failing on the diplomatic front means you are not playing well, as diplomacy is a big part of playing the game. Quote:
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If the best game of your life leaves you far behind the competition, you need more practice. Quote:
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[ July 14, 2003, 22:36: Message edited by: Imperator Fyron ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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I suspect I'm not the only one who reads the excerpt from Fyron's post at 21:00 that way - would someone confirm this suspicion? |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Obviously you are confused about my statements. Nothing I have said implies that it is impossible to lose if playing well with the talisman.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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But your initial statment that I am objecting to made no such qualification. You did not say "Used correctly, the Talisman is an impossible trait to defeat in a team game." To add that qualification now after the fact changes the whole dynamic of the discussion. Fyron, I am not arguing that Tailsman isn't powerful, or even in need of balancing. I am simply trying to get you to admit your oringinal comment was a gross overstatment. Quote:
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Are you actually going to sit here now and say what you really meant was that if you play better than the other guys and have the Tailsman you will win? Fyron, if you play better then your opponent you will win without the tailsman. What exactly is the point of that stetment? Another post-comment qualification to misdirect attention away from your obviously exagerated intital statement. Quote:
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It is not out of the scope of this discussion at all to talk about a Last man standing game. You know that. In fact your comment isn't even correct for a team game, because you still may be unable to get them to ally with you for whatever reason. That's my point. You can't make the other players do anything. Even in a team game where it may make perfect sense for them to ally with the tailsman player they may not want to for some reason. Quote:
[ July 15, 2003, 02:40: Message edited by: geoschmo ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
only ways of winning against a religious raceagainst an equal or better player, as it seems to me is:
*luck with start *luck with planets *better racial setup (SO rare, given they get 50% aggressiveness) *a mistake from their side |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Is there a point in arguing if the talisman can't be defeated at all "if used correctly", or if the talisman only can be defeated if a lot of luck is involved?
Either way, taking religious seems to be the only option if you want to win, barring some exotic setups. That reduces the options and variety of the game in an unfavorable way and therefore should be changed somehow. Discussing diplomatic options and possibilities is irrelevant, as too many players are content with a sure 2nd place instead of having an uncertain shot at being the winner. [quote]Originally posted by Imperator Fyron: Quote:
Or is being interested in winning generally unfair - as long as is someone ELSE who wants to win? http://forum.shrapnelgames.com/images/icons/icon12.gif [ July 15, 2003, 03:09: Message edited by: Roanon ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
all i know is that due to the time invested in playing a pbw game the talisman is either bull or bear....
I think it ruins a game in stock... but in mods where there is adjustments then i have no problem... But it can be countered you just need 20 % and greater forces to do it http://forum.shrapnelgames.com/images/icons/icon7.gif I personally do not like the talisman in stock. I perfer it as a mount with no damage or range bonuses. Or if its size and hit points are increased by 100 or 150 and its cost is tripled http://forum.shrapnelgames.com/images/icons/icon7.gif But there are the counters to it... the Temporal Space Yard. The Replicant centre. They are unbalancing in their own ways but not as popular in the dicussions of unbalancing racial techs... http://forum.shrapnelgames.com/images/icons/icon7.gif P.S. I do not hunt down and kill taliman lovers every game.... Only if I know that I think I have a chance in the mid game to get clobbered if i do not. Then i decide if it is worth the investment in the game..... I have never played religous in a pbw game in my life... I have in solo games.... I always found the facilites to great to build right away ( their good but cost too much at the beginning of a game... so it kills my production as i just go click happy on them ) If there is ever a rth2 i will try one... as it makes sence in that game |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
I still think that the religious tech tree is an awesome economical tech tree on its own, even without the talisman in it. Wouldnt it be better off with replacing the talisman with something less combat-related?
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Basically, you need to stop limiting the game to the specific free for all format where there is no possibility for allied victory, as that is the only context in which most of your arguments on the diplomacy issue make any sense at all. In the more general sense, forming alliances is a standard part of the game. Noone has to stand alone unless they want to or get really really unlucky. I have formed tons of alliances in all sorts of games, and there has never been anything forced about them. I never had to control them into allying with me. It was simply "want to ally?" and "Sure!" (usually more verbose than that, but that is the basic idea). Quote:
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
I am not narrowing the realm, your initial comment contained no such qualification. It made no comment to the fact of allies or not. Therefore the allies must be irrelevant for your statement to be correct.
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And by what basis do you claim the vast majority of games are not Last man standing? Have you been in the vast majority of PBW games? I think I might have somehting of an educated opinion on this subject, seeing as how the PBW server just happens to be sitting in my garage at the moment. I have been in scads of games and the large majority of them have had one of two endings. Either one person prevailed alone, or the game pretty much petered out and everybody lost interest in it. Of course their have been a lot that have had "team victories", wether offically or unofficially. I will grant that my personal experience may be slightly affected by my own personal predillection away form team games. But I am involved in many more games as owner and as PBW admin then I actually play in, so I think I can claim to know what I am talking about here. The claim that the vast majority of games are not Last man standing is a particularly ignorant one to make. Geoschmo |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
I am no fan of the Tailsman myself. I used to think it was no great deal because of the research cost involved to get it, but too many people have learned more efficent colonization and research techniques now for that to still be true.
The biggest problem is not that it is undefeatable, because it is not undefeatable. But it takes a lot of effort to defeat. Personnaly I like to play the diplomacy game. I don't like big coaliitions early in the game. I like to have different alliances with different people over the course of the game and try to play one against the other. And I like to pick my allies and enemies on a geographical basis which I think is mroe natural for a strategy game. But having a tailsman player in a game takes that element out because you are forced to make alliances with everyone else and go all out to get them. What has ended up happening to me in several games is we are able to knock off the tailsman player, but their presence has forced me to cooperate with a player that in a more natural game would have been my enemy. And allowing them to expand while I concentrate on the tailsman player ends up biting me anyway. It doesn't bother me at all when the players in my games vote to ban the religious tech. I think the game is better without it. Geoschmo |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
But diplomacy (for the purpose of creating allies for you, the religious-tech player) will only work if you can find another player who is willing to ally with you -and- win the game with you as their ally (in other words, they are willing to share the victory with you). If all the players in the game want to be the sole victor, they may gang up on you to destroy you, then fight each other. Or they may ally with you against others, but then prove themselves backstabbers and attack you once your allied victory is assured.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
In that case you might be screwed. But, I never said that you are guaranteed to be able to make allies.
Just so you know, Geo and I took the discussion to MSN a while ago (and he had to leave before we could finish it)... |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
so the only real way of effectively exterminating the talisman player is ganging up on him? doesnt sound too good to me.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
We've suggested several fixes for the Talisman in the Beta forum. MM is busy with Starfury right now, and might just go on to SE V when he's done with it. But if he's willing to make one more patch for SE IV we could still get him to make it only work with certain weapons or only at intervals (every X turns instead of every turn) so as to limit its power.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
What about making the tailsman only work for one weapon each combat turn?
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
baron if that is a hard code it is a horrible idea....
why not just leave it to the modders... |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Why not make it simple and just set it so it adds 50% chance to hit (or whatever percentage you think makes it a component to be reckoned with but not 100% chance to hit)?
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
One hard code change I would like to see is the ability to turn off the tailsman at game setup without turning off the entire religous technology branch. That way you wouldn't need a mod to remove it from the game and still let people build the facilities.
Geoschmo [ July 16, 2003, 17:54: Message edited by: geoschmo ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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