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capturing planets question
ok, why do I have such trouble capturing more than 1 planet in the same sector. Normally one gets captured and the other gets glassed. What's the trick? I seem to recall it might having more than 1 troop transport. Is that ??
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Re: capturing planets question
Well, having two trasports is definitely required!
The transports drop all troops in order to have the best chance of victory, and there will be none left for other planets, unless you have multiple transports... |
Re: capturing planets question
Also, you can pull your troops off of the planet you just captured (leaving enough to keep it under your thumb) before you go after the next target.
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There are a couple of issues.
The AI tends to invade the planet the fleet encounters in the combat window first. Now, you may have ordered it to attack the bigger one, and some people insist that never fails -- but people do report this sort of failure often enough to make me think it may be a mild bug. Once you've conquered a planet, weapon platforms on the opposing planets now may target each other. If the fleet formation prevents the troop ship from getting into position quickly enough, well, fortunes of war and all that, chaps. Cheers. http://forum.shrapnelgames.com/images/icons/icon10.gif I've been playing FQM-Deluxe with the TDM modpack. No deliberate glassing, must try to invade at least. With all those breatheable moons -- it's tough. |
Re: capturing planets question
When I first started capturing planets I just had this one big transport,but to my surprised it droped all 400 troops on the one planet.
Now I like to have 6-8 troop transports(I find the battle cruiser hulls to be very good for this,very fast,reasonable shields,can carry enough troops and the planets defenses usually go against a more heavily armed ship). As soon as I conquer a planet I leave the troops and the troop transport behind as I go to the next planet. |
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Geoschmo |
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my quesiton is really for PBW so unfortunately the AI is unavoidable in this case.
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Re: capturing planets question
pssst... here is what you do
select planet 1 for attack then select load troops and select that planet select planet 2 for attack then select load troops and select that planet repeat....until you have selected all the planets you wish to capture.... |
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[ July 15, 2003, 16:56: Message edited by: Q ] |
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i have never had a problem doing the way i post....
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I observed several strange incidents at planets with trabants too. Things like the fleet hangs between the planets, cannot reach the other side with the runaway ships of the enemy. It could be also that a hanging fleet between planets can block the troop transporters and it is more a matter of luck if one gets through to either the planet or the moon(s).
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Yeah, pathfinding skill of SE is close to the drunk stuck between two lamp Posts. It is still far better thah what I could code http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: capturing planets question
I'm sure most of you know this, but in Tactical, if the multiple planets are adjacent to each other (sometimes they aren't and there's a row of empty sectors between them), you can drop troops on one planet, conquer it, then select the conquered planet and order it to drop troops on an adjacent planet.
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That's a heck of a thing. Now if I could just set the strategy for all planets to Drop Troops I could have this sort of thing take place in Strategic quite automatically. [ July 16, 2003, 13:50: Message edited by: Loser ] |
Re: capturing planets question
Yes, that would be neat. Unfortunatly you cannot set strategies for planets, only ships and units.
Geoshmo |
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Great tidbit! Slick. |
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You mean it wasn't in the FAQ ? Yay, I'm getting my name in the FAQ credits !! But remember, it only works when 'the stars are right' and the planets are adjacent in the tactical map.
I'm not sure how I'm going to explain it away when / if my Stormtroopers pull this little trick off in my story thread game. |
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That sounds like a rather gamey exploit to me. How does a newly conquered planet have the capability of launching troops off into space and then dropping them down on another planet? The troops are needed for riot control and such, and to keep the new planet secured.
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War is declared. If an ship is in orbit, the moon will fire weapon platforms, launch fighters and glass the planet. So why not conquer the planet with troops? Why else colonize some else's moon http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: capturing planets question
It would be better if you could drop just enough troops to conquer the moon, then drop the rest on the planet. But no, 'drop troops' is an all-or-nothing affair. Using 'Void Jumping Troops' (pat. pending, hehe) partially corrects this imbalance. I say partially because it only works in Tactical and even then only part of the time, because the planets often won't be adjacent.
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Re: capturing planets question
Yeah but isn't dropping all troops more realistic? Look at real life battles. You can guess how many troops you need based on intel but you never know for sure.
Maybe a "batch" system would be in order so that you can specify before an attempted planet capture how many troops you want to drop per combat turn. This would continue until the planet is capture so if you capture a planet fairly quick, you would have enough troops to continue to the next planet in the same system. I think i'll add that to the wish list. |
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