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PBW : BETA TEST Highliner Mod
PBW GAME : Highliner Mod Shakedown
General Woundwort has 4 open slots left for the Highliner Mod beta test. General Woundwort is looking at starting the beta test next week on Thursday. If you have some time to beta test a mod to alpha release please take the time out to join the game. As it is a beta test all empires will be worked out ahead of time for testing all aspects of the mod. This thread will be used by the beta testers to post highlights of the beta test for the shrapnel community to read. I look forward to helping General Woundwort and to help the Highliner Mod turn productive. Please join and help this worthy cause |
Re: PBW : BETA TEST Highliner Mod
As this Mod concept sounded very interesting to me, I will join in the test.
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Re: PBW : BETA TEST Highliner Mod
Is this mod with or without an AI? I have it and at this time forget what happened when I tryed to run it, I just might be interested in helping out also http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: PBW : BETA TEST Highliner Mod
Cool Mottlee !!!!
I am looking at it from a balance perspective.... which is what will happen with combat.... http://forum.shrapnelgames.com/images/icons/icon7.gif |
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I'll bite! in 3 PBW now what time line will it be??
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well this is not a normal pbw game... as we will be talking... and setting stuff up to see if it works.... as it says it will and the balance of it all
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I have a problem...1 I ran Zip file to install mod now I can not run and Non mod game 2, there is no folder listed as Highliner, I do have one called "Extra Images" and this runs no error Do I need to re D/L mod? reinstall SE4 ? http://forum.shrapnelgames.com/images/icons/icon9.gif I now can not run 2 PBW games i have
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No I do not....I have just finished reinstalling SE and D/L patch...now to install it and see, will look and re D/l Highliner Mod also but first this, Thanks
SE now running...now to find mod Had wrong Ver and not the other mod have both now [ July 17, 2003, 22:59: Message edited by: mottlee ] |
Re: PBW : BETA TEST Highliner Mod
Error Highliner mod\data\quadranttype.txt
then a Demeanor Txt too |
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there are now 3 open slots left to test this mod.
If you have never ever done testing before. It is quite fun. As it is the only time you can tell a modder to his/her face.... what were you thinking when you did that one http://forum.shrapnelgames.com/images/icons/icon7.gif Wars happen to test out weapons and defences http://forum.shrapnelgames.com/images/icons/icon7.gif |
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I didn't modify either of those files in any of my iterations... |
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No more open slots? http://forum.shrapnelgames.com/images/icons/icon9.gif
Oh well, I'll probably forget to check if you do open up one more anyway http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: PBW : BETA TEST Highliner Mod
Ed - sorry, we've just closed out. I'll keep you in mind for later though.
Motlee - any luck on getting it to run yet? Everybody - well, the Four Musketeers have assembled (me, Tesco, Gandalph, and Motlee). So here's the basics. I want to keep the game on the simple side, so... Use one of the 20 shipsets (tweak using the racial points as you wish) It will be a medium sized quadrant, vanilla SEIV generated (No Fyron stuff). Last alliance/player standing wins. Neutral AI's will be around. Any other questions or suggestions? |
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No I have not been able to get it to run yet.
Will open but there are no maps, and you can not use "styles" for race I am at work at this time but I can remove it and reinstall if you think it will help. |
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Tesco - thanks. Don't take it personal. http://forum.shrapnelgames.com/images/icons/icon12.gif
Ed - stand by, I'm going to take Tesco's suggestion... Motlee - I wish I could see your setup and know what's going on. It doesn't make sense. If you used the latest Version posted to my website, it should work. I'll double-check the zipfile this afternoon just to be sure... |
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you can create an empire called tesco and assign me to the slot...
p.s. i recommend you work out the empires before hand so that we cover all aspects of the mod.... |
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I got it to run, needed Stellarability Txt and systemtype Txt I just copy and paste from SE data runs
Set up Se4gold to Highliner to Ai, Data, Extra Im, Pics, Sound, folders [ July 18, 2003, 22:31: Message edited by: mottlee ] |
Re: PBW : BETA TEST Highliner Mod
Motlee - good news! And I see you uploaded your empire.
Tesco - go ahead and resubmit your application. Ed - the slot is open. Jump in. |
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general if you want kick me.... and then increase the number by 1 then add ed and me to the game http://forum.shrapnelgames.com/images/icons/icon7.gif
I do not mind.... More the merrier |
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Hey Tesco, are you still interested in joining? If so, I'll bump myself and reset the game to six players.
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Trying to run to get the feel of mod, getting AI Script Error, unable to load Highliner mod\ai\defalt_ai_speech, I do have this file in this folder any ideas?
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hi... i was away for the weekend... P.S.
You can assign my nick to take over an empire in the admin page http://forum.shrapnelgames.com/images/icons/icon10.gif |
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BTW, check your e-mail (that goes for all Shakedown players) |
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That's just it. There shouldn't be any files in the mod folder that weren't altered by me. If there's an AI_speech file in the mod folder, it shouldn't be there (since I didn't alter any of the speech files up to this point). If there is a speech file in there, you should be able to delete it w/o problem.
Did anyone else get speech files in their zip for this mod? If so, I need to edit the zip. |
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Now getting one for politecs (sp) and in the 104 zip there is a defalt research txt
fixed copy/paste defalt from se dir to highliner also how do you turn OFF the Ding???? [ July 23, 2003, 00:23: Message edited by: mottlee ] |
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Let me look over my zipfile and see if I put any bad files into it. Please standby...
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I looked at my template copy of the 1.04 zipfile and it looks OK. I don't know what the problem with the other files (politics, speech, etc) is, or why it's coming up.
And what is the "ding" you're refering to? |
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To turn off the ding, copy the contents of the SE4\sounds directory (including the SE4\sounds\new directory) into the SE4\highliner\sounds directory - what's happening is the game's looking for the sound files in the mod directory (because a sounds directory exists under the mod directory) but it can't find them so it uses the windows default ding. Maybe if there's another SE4 patch the game will look in the default directory too, like with pictures...
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There must be something amiss here, because I am running my copy of my Highliner Mod at home, and it runs just fine. I'll run another test this afternoon and see what I can find out...
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I ran a test this morning, and I think I may have the solution.
Did you patch the base game to 1.84 before loading the Mod? I didn't in my test, and I got all the errors you've mentioned. |
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Yup I did the patch first
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OK, I'm stumped. I've tried doing a reload of my zip, and I'm now getting the same errors that Motlee is reporting. Has anybody else in the game loaded their zips yet? Are you having any problems? What on earth did I do wrong with this latest Version?
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Loaded what zips? http://forum.shrapnelgames.com/image...s/confused.gif
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The zipfile that contains my mod, found at the website linked in my sig.
That is, if that darn zipfile is set up correctly, which I am beginning to think may not be the case... |
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your missing a few files in your data directory
compare it with the stock one http://forum.shrapnelgames.com/images/icons/icon7.gif |
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I was told that whatever files were not found in the mod's folders, the game would automatically default to the stock game's files and folders. Was this incorrect?
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I have just copy and paste any/all files that have been a promlem into the AI folder it fixes the errors, I have had errors in other mods looking for a "Rider" tech so i do the same there my SE folder is getting close to 1 Gig in size http://forum.shrapnelgames.com/images/icons/icon9.gif (1/4 of my drive)
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Re: PBW : BETA TEST Highliner Mod
OK, I'm back from vacation (mentally as well as physically) and I want to get this show on the road. One point, though - it appears that I (par for the course) messed up the zip files for the mod again (didn't put all the unmodded default data files in the data folder evidently), so I'm going to do a re-release this evening. I'll post here when the website is updated, then we can (hopefully) get this thing going.
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Actually, the computer I first installed MOO2 on had a 400 MB hard drive... and the game was 80 MB... and my brother also had a baseball game that was 100 MB... we had to swap them out a lot until we upgraded http://forum.shrapnelgames.com/images/icons/icon10.gif Wait... the other mods are looking for a "Rider" tech? You didn't accidentally overwrite the default AI's with the Highliner Mod AI's, did you? |
Re: PBW : BETA TEST Highliner Mod
OK, I reran the zipfile for the Mod (1.04a, available at my website - link in my sig), I tested it, and it works this time. I swear! Really! http://www.click-smilie.de/sammlung/...smiley-025.gif
Once Geo gets the server talking to the DSL network again, I'll send out an e-mail to all concerned and get things going - FINALLY! |
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I've sent several e-mails out the Last few days, and Dirk123 has not responded to anything yet. I'll give him until midnight EST to get his empire in - if not, I'll kick his spot and start the game. I think we've waited long enough.
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Well I'm ready....I think....had it up and running have to get used to making "riders" not what I normaly play with
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Good news - the game is up and running. Go to PBW and get the first turn! http://forum.shrapnelgames.com/images/icons/icon10.gif
Bad news - Tesco will be on vacation this weekend. So we'll be on ALPU for the time being. Well, it's up and running. One giant step for lepine-kind. |
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1. Like how you have 1000 kt down pact on designs. Very well thought out.
2. Storage is a little low for the scope of the beginning of the game. Perhaps 3x the size of intitial cargo ?? |
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