.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Gamey Tactics and Bug Exploits Thread (http://forum.shrapnelgames.com/showthread.php?t=10018)

Fyron July 27th, 2003 10:29 PM

Gamey Tactics and Bug Exploits Thread
 
We should compile a list of all tactics that are considered gamey by a significant portion of the players and all "features" that are often regarded as bugs. This would greatly aide PBW game hosts in that they could simply take the list and say what is allowed and what is not. This is NOT to be a discussion of whether something is gamey or not, only to compile a list of what can be considered gamey (by more than just a couple people, of course, so the list does not get out of hand).

1. Having AIs in the game.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Tech sharing.
11. Gifting/trading population.
12. Gifting/trading colony techs.

[ July 27, 2003, 21:36: Message edited by: Imperator Fyron ]

Arkcon July 27th, 2003 11:01 PM

Re: Gamey Tactics and Bug Exploits Thread
 
Quote:

Originally posted by Imperator Fyron:
We should compile a list of all tactics that are considered gamey

<font size="2" face="Verdana, Helvetica, sans-serif">Ho-Kay. But the Last time I started a thread like this, to write a consice Encyclopedia Malfadorica entry, people said I was trolling.

http://forum.shrapnelgames.com/images/icons/icon7.gif 1. Having AIs in the game.
http://forum.shrapnelgames.com/images/icons/icon7.gif 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
http://forum.shrapnelgames.com/images/icons/icon7.gif 3. Retroseries building.
http://forum.shrapnelgames.com/images/icons/icon9.gif 4. Surrendering to allies to merge empires together.
http://forum.shrapnelgames.com/images/icons/icon9.gif 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
http://forum.shrapnelgames.com/images/icons/icon7.gif 6. Surrendering your empire when you just want to leave the game.
http://forum.shrapnelgames.com/images/icons/icon7.gif to all of 7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Tech sharing.
11. Gifting/trading population.
http://forum.shrapnelgames.com/images/icons/icon9.gif 12. Gifting/trading colony techs.

[ July 27, 2003, 22:03: Message edited by: Arkcon ]

Fyron July 27th, 2003 11:19 PM

Re: Gamey Tactics and Bug Exploits Thread
 
I did not want your opinion on whether something was gamey or not (or anyone's for that matter), just to make a list of what can be considered gamey. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

But the Last time I started a thread like this, to write a consice Encyclopedia Malfadorica entry, people said I was trolling.
<font size="2" face="Verdana, Helvetica, sans-serif">I fail to see how that could be considered trolling... what was the thread?

[ July 27, 2003, 22:20: Message edited by: Imperator Fyron ]

Taera July 28th, 2003 12:05 AM

Re: Gamey Tactics and Bug Exploits Thread
 
min/maxing racial designs, eventually forcing everyone to do the same. not counting small games.

Fyron July 28th, 2003 12:25 AM

Re: Gamey Tactics and Bug Exploits Thread
 
Please do not post reasons for why you think something is gamey. I do not care, and it is beyond the scope of this thread. All that you are allowed to post is something that might be gamey.

Rollo July 28th, 2003 12:27 AM

Re: Gamey Tactics and Bug Exploits Thread
 
making smarter discisions than your opponents, that will eventually win you the game

Fyron July 28th, 2003 12:28 AM

Re: Gamey Tactics and Bug Exploits Thread
 
Take it to another thread. Thank you.

Fyron July 28th, 2003 12:29 AM

Re: Gamey Tactics and Bug Exploits Thread
 
1. Having AIs in the game.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Tech sharing.
11. Gifting/trading population.
12. Gifting/trading colony techs.
13. Min/maxing empire setup.

geoschmo July 28th, 2003 12:44 AM

Re: Gamey Tactics and Bug Exploits Thread
 
So if I understand correctly you don't care if we think they are gamey or not, you just want a list for referance of things that some might consider gamey. Ok.

How about allies laying mines in the same sector to exceed the normal 100 mine limit?

Fyron July 28th, 2003 12:50 AM

Re: Gamey Tactics and Bug Exploits Thread
 
Yes, you understand. http://forum.shrapnelgames.com/images/icons/icon12.gif

1. Having AIs in the game.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Tech sharing.
11. Gifting/trading population.
12. Gifting/trading colony techs.
13. Min/maxing empire setup.
14. Allies laying mines in the same sector to get more than 100 mines in it.


All times are GMT -4. The time now is 04:22 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.