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Gamey Tactics and Bug Exploits Thread
We should compile a list of all tactics that are considered gamey by a significant portion of the players and all "features" that are often regarded as bugs. This would greatly aide PBW game hosts in that they could simply take the list and say what is allowed and what is not. This is NOT to be a discussion of whether something is gamey or not, only to compile a list of what can be considered gamey (by more than just a couple people, of course, so the list does not get out of hand).
1. Having AIs in the game. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Tech sharing. 11. Gifting/trading population. 12. Gifting/trading colony techs. [ July 27, 2003, 21:36: Message edited by: Imperator Fyron ] |
Re: Gamey Tactics and Bug Exploits Thread
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http://forum.shrapnelgames.com/images/icons/icon7.gif 1. Having AIs in the game. http://forum.shrapnelgames.com/images/icons/icon7.gif 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. http://forum.shrapnelgames.com/images/icons/icon7.gif 3. Retroseries building. http://forum.shrapnelgames.com/images/icons/icon9.gif 4. Surrendering to allies to merge empires together. http://forum.shrapnelgames.com/images/icons/icon9.gif 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. http://forum.shrapnelgames.com/images/icons/icon7.gif 6. Surrendering your empire when you just want to leave the game. http://forum.shrapnelgames.com/images/icons/icon7.gif to all of 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Tech sharing. 11. Gifting/trading population. http://forum.shrapnelgames.com/images/icons/icon9.gif 12. Gifting/trading colony techs. [ July 27, 2003, 22:03: Message edited by: Arkcon ] |
Re: Gamey Tactics and Bug Exploits Thread
I did not want your opinion on whether something was gamey or not (or anyone's for that matter), just to make a list of what can be considered gamey. http://forum.shrapnelgames.com/images/icons/icon12.gif
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[ July 27, 2003, 22:20: Message edited by: Imperator Fyron ] |
Re: Gamey Tactics and Bug Exploits Thread
min/maxing racial designs, eventually forcing everyone to do the same. not counting small games.
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Re: Gamey Tactics and Bug Exploits Thread
Please do not post reasons for why you think something is gamey. I do not care, and it is beyond the scope of this thread. All that you are allowed to post is something that might be gamey.
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Re: Gamey Tactics and Bug Exploits Thread
making smarter discisions than your opponents, that will eventually win you the game
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Re: Gamey Tactics and Bug Exploits Thread
Take it to another thread. Thank you.
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Re: Gamey Tactics and Bug Exploits Thread
1. Having AIs in the game.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Tech sharing. 11. Gifting/trading population. 12. Gifting/trading colony techs. 13. Min/maxing empire setup. |
Re: Gamey Tactics and Bug Exploits Thread
So if I understand correctly you don't care if we think they are gamey or not, you just want a list for referance of things that some might consider gamey. Ok.
How about allies laying mines in the same sector to exceed the normal 100 mine limit? |
Re: Gamey Tactics and Bug Exploits Thread
Yes, you understand. http://forum.shrapnelgames.com/images/icons/icon12.gif
1. Having AIs in the game. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Tech sharing. 11. Gifting/trading population. 12. Gifting/trading colony techs. 13. Min/maxing empire setup. 14. Allies laying mines in the same sector to get more than 100 mines in it. |
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