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-   -   Small Ships Mod discussion (http://forum.shrapnelgames.com/showthread.php?t=10024)

Pax July 28th, 2003 03:27 PM

Small Ships Mod discussion
 
Well, since I've gone and made the bloody thing, might as well provide a place for folks to discuss it -- feedback, suggestions, and so on.

Meanwhile, I'll be compiling a list of the changes I made, to post here sometime today or tomorrow. http://forum.shrapnelgames.com/images/icons/icon6.gif

But, one ground rule to start with ... no bringing the "TK can/cannot skip shields" discussion to this thread. Leave it where it started, please.

The mod itself is available at this link: Small Ships mod, v 1.0a, Beta 1.

[ July 28, 2003, 14:30: Message edited by: Pax ]

geoschmo July 28th, 2003 03:33 PM

Re: Small Ships Mod discussion
 
Quote:

Originally posted by Pax:
But, one ground rule to start with ... no bringing the "TK can/cannot skip shields" discussion to this thread. Leave it where it started, please.

<font size="2" face="Verdana, Helvetica, sans-serif">Actually, this thread is a more appropriate place for it then Slick's ankle-biter thread sicne it relates directly to your mod and not his original idea. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo

Pax July 28th, 2003 04:17 PM

Re: Small Ships Mod discussion
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Pax:
But, one ground rule to start with ... no bringing the "TK can/cannot skip shields" discussion to this thread. Leave it where it started, please.

<font size="2" face="Verdana, Helvetica, sans-serif">Actually, this thread is a more appropriate place for it then Slick's ankle-biter thread [since] it relates directly to your mod and not his original idea. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes, but if it's left there, I think my case has been 100% successfully made, so I can let it die. I'd rather not see it resurrected here, though. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slick July 28th, 2003 05:49 PM

Re: Small Ships Mod discussion
 
Great job! I will definitely find time to check this one out.

edit: I am amazed at how fast you decided on parameters and pumped this mod out.

Slick.

[ July 28, 2003, 16:50: Message edited by: Slick ]

Fyron July 28th, 2003 08:46 PM

Re: Small Ships Mod discussion
 
Pax, IMO you need to change the description of the TKP, as its description supports my interpretation and not yours. That will eliminate the possibility of any dispute, and is not hard to do. http://forum.shrapnelgames.com/images/icons/icon7.gif

Pax July 28th, 2003 10:58 PM

Re: Small Ships Mod discussion
 
Quote:

Originally posted by Imperator Fyron:
Pax, IMO you need to change the description of the TKP, as its description supports my interpretation and not yours. That will eliminate the possibility of any dispute, and is not hard to do. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I laid out an explicit ground rule int eh first post not to bring that discussion here. You disagree with me -- with an inexplicable degree of vehemence for such a minor topic -- but I believe I have already made my case with 100% success; if you choose to ignore the salient points, that is your business.

Leave that point out of this thread, please.

Fyron July 28th, 2003 11:03 PM

Re: Small Ships Mod discussion
 
I did not bring the discussion here, I just made a suggestion for the mod. Drastic changes to the fucntionality of a weapon require changes to their description. If you were to make PPBs skip all shields, then it would make sense to update their description. A simple "bypasses shielding" in the description of the TKP would suffice.

Pax July 28th, 2003 11:07 PM

Re: Small Ships Mod discussion
 
Quote:

Originally posted by Slick:
edit: I am amazed at how fast you decided on parameters and pumped this mod out.

Slick.

<font size="2" face="Verdana, Helvetica, sans-serif">That was the easy part, actually. Pick a series of hull sizes, decide on some rules for how ECM is determined by hull, and just ... run the numbers. http://forum.shrapnelgames.com/images/icons/icon7.gif

Having played SFB (tabletop, not computer), and owning supplements giving the details on the navies of no less than ... oh, I'd say, a dozen races at least ... gives me a great wealth of ideas to draw on for ship classes. The "Fast ___" ships were directly "yoinked" from SFB, in fact, where there are indeed fast couriers, fast cruisers, and fast carriers. I simply swapped "cruiser" for "Frigate".

atari_eric July 29th, 2003 06:54 AM

Re: Small Ships Mod discussion
 
[1] Bases (at least at level 1) don't seem to appear in the chassis choice menu.

[2] A.I. don't seem to know how to build colonizers.

Nice job with the other stuff, tho.

Pax July 29th, 2003 07:30 AM

Re: Small Ships Mod discussion
 
Quote:

Originally posted by atari_eric:
[1] Bases (at least at level 1) don't seem to appear in the chassis choice menu.
<font size="2" face="Verdana, Helvetica, sans-serif">Hrm, probably error on my part ... let me check ... aha, found it ... an editting error, the line between the end of the Spacedock entry and the start of the Outpost entry was missing; that'd do it.

Quote:

[2] A.I. don't seem to know how to build colonizers.
<font size="2" face="Verdana, Helvetica, sans-serif">Hmm, apparently the AI is set up to ONLY use coloniser hulls for colony ships. I'll just have to reintroduce the Colony Ship hull, I guess.

Quote:

Nice job with the other stuff, tho.
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks.

I'll upload a corrected ZIP in just a little while ... now is as good a time as any to throw a readme together and include it in the ZIP. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 29, 2003, 06:37: Message edited by: Pax ]


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