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Small Ships Mod discussion
Well, since I've gone and made the bloody thing, might as well provide a place for folks to discuss it -- feedback, suggestions, and so on.
Meanwhile, I'll be compiling a list of the changes I made, to post here sometime today or tomorrow. http://forum.shrapnelgames.com/images/icons/icon6.gif But, one ground rule to start with ... no bringing the "TK can/cannot skip shields" discussion to this thread. Leave it where it started, please. The mod itself is available at this link: Small Ships mod, v 1.0a, Beta 1. [ July 28, 2003, 14:30: Message edited by: Pax ] |
Re: Small Ships Mod discussion
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Geoschmo |
Re: Small Ships Mod discussion
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Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes, but if it's left there, I think my case has been 100% successfully made, so I can let it die. I'd rather not see it resurrected here, though. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Small Ships Mod discussion
Great job! I will definitely find time to check this one out.
edit: I am amazed at how fast you decided on parameters and pumped this mod out. Slick. [ July 28, 2003, 16:50: Message edited by: Slick ] |
Re: Small Ships Mod discussion
Pax, IMO you need to change the description of the TKP, as its description supports my interpretation and not yours. That will eliminate the possibility of any dispute, and is not hard to do. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Leave that point out of this thread, please. |
Re: Small Ships Mod discussion
I did not bring the discussion here, I just made a suggestion for the mod. Drastic changes to the fucntionality of a weapon require changes to their description. If you were to make PPBs skip all shields, then it would make sense to update their description. A simple "bypasses shielding" in the description of the TKP would suffice.
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Re: Small Ships Mod discussion
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Having played SFB (tabletop, not computer), and owning supplements giving the details on the navies of no less than ... oh, I'd say, a dozen races at least ... gives me a great wealth of ideas to draw on for ship classes. The "Fast ___" ships were directly "yoinked" from SFB, in fact, where there are indeed fast couriers, fast cruisers, and fast carriers. I simply swapped "cruiser" for "Frigate". |
Re: Small Ships Mod discussion
[1] Bases (at least at level 1) don't seem to appear in the chassis choice menu.
[2] A.I. don't seem to know how to build colonizers. Nice job with the other stuff, tho. |
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I'll upload a corrected ZIP in just a little while ... now is as good a time as any to throw a readme together and include it in the ZIP. http://forum.shrapnelgames.com/images/icons/icon7.gif [ July 29, 2003, 06:37: Message edited by: Pax ] |
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