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-   -   OT - MOO2 Sound Effects? (http://forum.shrapnelgames.com/showthread.php?t=10074)

Ed Kolis August 6th, 2003 08:09 PM

OT - MOO2 Sound Effects?
 
Does anyone have the sound effects from MOO2 in WAV format? I used to have them but I lost the files and I can't get the program to extract them from the LBX to work anymore http://forum.shrapnelgames.com/images/icons/icon9.gif

Baron Munchausen August 6th, 2003 10:44 PM

Re: OT - MOO2 Sound Effects?
 
I have the program to extract them from the LBX, but it'd be an awful lot of trouble to re-install it so I could get at the LBX files and then upload several megabytes of .WAV files. Why won't your LBX extractor work anymore? Changed OS? Don't you have a copy of an older MS-DOS or something?

I make a point of keeping older machines around for just such emergencies. http://forum.shrapnelgames.com/images/icons/icon12.gif

Ed Kolis August 7th, 2003 05:17 AM

Re: OT - MOO2 Sound Effects?
 
Ah, I found another LBX extractor - someone over at the Apolyton Civ/MOO forums created one (no, I don't frequent those forums, I just found it on Google http://forum.shrapnelgames.com/images/icons/tongue.gif )... time to see if this one works! Then I can maybe even get the ship and race graphics, too! Mrrshan shipset, here we come! http://forum.shrapnelgames.com/images/icons/icon6.gif

narf poit chez BOOM August 7th, 2003 08:15 AM

Re: OT - MOO2 Sound Effects?
 
some old programs won't work with fast processers. do you have a copy of mo'slo?

Jack Simth August 7th, 2003 08:21 AM

Re: OT - MOO2 Sound Effects?
 
That pretty much only affects programs that have a real time interface (games, mostly). It shouldn't have an impact on a conVersion utility.

Ed Kolis August 8th, 2003 09:10 PM

Re: OT - MOO2 Sound Effects?
 
Well, this is odd... all the files are coming out corrupted, and half of them are size zero! http://forum.shrapnelgames.com/image...s/confused.gif


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