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-   -   SE4 SoundMod (http://forum.shrapnelgames.com/showthread.php?t=10075)

Ed Kolis August 6th, 2003 08:12 PM

SE4 SoundMod
 
Suicide Junkie started the ImageMod... now what we're lacking is a SoundMod - a compilation of sound files that mods can use so you don't have to copy the entire SE4 sounds directory into all your mod directories! Actually, IIRC TampaGamer started one a while back, but it seems to have been forgotten http://forum.shrapnelgames.com/images/icons/icon9.gif

mottlee August 6th, 2003 08:31 PM

Re: SE4 SoundMod
 
There is one, I forget who made it off hand but there is one

tesco samoa August 6th, 2003 09:19 PM

Re: SE4 SoundMod
 
Space Empires IV Gold Version 1.xx (Compatable with all future Versions)
March 6, 2002 (verified February 1, 2003)
Tampa_Gamer Sounds Mod 1.40
This sound mod will replace almost all of your 60 original sound files. I have gone through the new Gold sounds and merged the ones I liked with my previous sound mod. This mod was created primarily with new sounds but also incorporates some of the sounds from two "sound mods" posted previously here (one by Tenryu and the other by ?). Some of the racial-specific weapon sounds (like the acid globule, enveloping acid, etc.) from the mod posted by Tenryu were created by C. Schaefer for Cyber Warrior and used with the permission of CyberWarrior, Inc.

Note - this mod is fine to use with the TDM-ModPack, simply place the sounds (wav. files)in the the "TDM-ModPack\Sounds\New" subdirectory (create one if not there).

tesco samoa August 6th, 2003 09:21 PM

Re: SE4 SoundMod
 
http://forum.shrapnelgames.com/newup...1015384650.zip

Captain Kwok August 7th, 2003 12:25 AM

Re: SE4 SoundMod
 
Be sure to place any sound mod in the /sounds/new directory...since most people use the new sound effect option. The game won't be able find the sounds if they are just placed in the /sounds directory and the player is using the new effects!


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