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-   -   No warp points (http://forum.shrapnelgames.com/showthread.php?t=10088)

Daneko August 8th, 2003 08:01 PM

No warp points
 
Hello.

When I start a game with the quadrant option "No warp points", how can my ships go to other sistems?

There is anyway to create warp points?

http://forum.shrapnelgames.com/image...s/confused.gif

Atrocities August 8th, 2003 08:02 PM

Re: No warp points
 
Welcome to the forum.

If your a first time player I strongly recommend that you do not start a game with no warp points.

Second if you do, then choose high technology and that will give you stellor manipulation and you can then build ships that will open warp points.

Fyron August 8th, 2003 08:43 PM

Re: No warp points
 
You get WP opening devices at Stellar Manipulation level 3. SM requires the Astrophysics theoretical technology.

Arkcon August 8th, 2003 10:03 PM

Re: No warp points
 
Or you could just roleplay as if you had no knowledge of warp points. Just coloinize your home system, secure that you are the only sapient species in the universe, and interstellar distances are too far for any nonexistant species to waste energy exploring.

Sooner or (much) later, something will poke through. And if it's been a long time, they'll have a lot of resources behind their military. Good Luck. Bwa ha ha ha.

Welcome to the forums

[ August 08, 2003, 21:04: Message edited by: Arkcon ]

Daneko August 8th, 2003 10:34 PM

Re: No warp points
 
Thanks for your help. http://forum.shrapnelgames.com/images/icons/icon10.gif

I like play with dificult situations, those games generally are a few easy.

Sorry for my english, I'm spanish.

See you. http://forum.shrapnelgames.com/images/icons/icon7.gif

Arkcon August 8th, 2003 11:01 PM

Re: No warp points
 
Quote:

Originally posted by Daneko:
Sorry for my english, I'm spanish.

See you. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">ningún problema, hace clic la conexión

[ August 08, 2003, 22:02: Message edited by: Arkcon ]


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