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-   -   Hidden facts of SE IV (http://forum.shrapnelgames.com/showthread.php?t=10108)

JurijD August 11th, 2003 05:35 PM

Hidden facts of SE IV
 
Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menues themselves (Wave motion gun +30%, Torpedoes ???, etc.)
- fighters can leave a solar system by ordering them to attack the warp point
- the use of all those other weapons that are obvioulsy useless because they have a ridiculous damage/(fire_rate*size) ratio

... add your own, I´m sure people would like to hear them.

[ August 11, 2003, 16:36: Message edited by: JurijD ]

Arkcon August 11th, 2003 06:19 PM

Re: Hidden facts of SE IV
 
Quote:

Originally posted by JurijD:
Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menus themselves (Wave motion gun +30%, Torpedoes ???, etc.)
.

<font size="2" face="Verdana, Helvetica, sans-serif">Hmm. 'Kay, see, anyone can read the text files and find out. There's been a couple lists like this. They should all be in the newbie faq, for examples, it being so huge.

Quote:


- fighters can leave a solar system by ordering
them to attack the warp point
.

<font size="2" face="Verdana, Helvetica, sans-serif">What? http://forum.shrapnelgames.com/images/icons/shock.gif Ohh.. gotta try that when I get home. Ohh. Ahh.

Quote:


- the use of all those other weapons that are obviously useless because they have a ridiculous damage/(fire_rate*size) ratio
.

<font size="2" face="Verdana, Helvetica, sans-serif">Question comes up often. Answers are -- Role-play. Surprise and confuse an enemy. Examples for modding. Search on specific weapons you think it would apply to, it's all here -- back and forth.

Quote:


... add your own, I’m sure people would like to hear them.

<font size="2" face="Verdana, Helvetica, sans-serif">What are your favorite questions?

geoschmo August 11th, 2003 06:37 PM

Re: Hidden facts of SE IV
 
Quote:

Originally posted by Arkcon:
- fighters can leave a solar system by ordering
them to attack the warp point

.What? http://forum.shrapnelgames.com/images/icons/shock.gif Ohh.. gotta try that when I get home. Ohh. Ahh.

<font size="2" face="Verdana, Helvetica, sans-serif">I think he meant this simply as an example of what he means by hidden facts, not that he was saying it could be done. I can tell you for sure it cannot.

It can be done with Drones though. Maybe that is what he was refering to.

Arkcon August 11th, 2003 07:13 PM

Re: Hidden facts of SE IV
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Arkcon:
- fighters can leave a solar system by ordering
them to attack the warp point

.What? http://forum.shrapnelgames.com/images/icons/shock.gif Ohh.. gotta try that when I get home. Ohh. Ahh.

<font size="2" face="Verdana, Helvetica, sans-serif">I think he meant this simply as an example of what he means by hidden facts, not that he was saying it could be done. I can tell you for sure it cannot.

It can be done with Drones though. Maybe that is what he was refering to.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah, but what if it were possible, ohhh, and P&N fighters can carry sensors, ohhh. Why am I stuck here at work.

Gozra August 11th, 2003 11:57 PM

Re: Hidden facts of SE IV
 
Hidden knowledge of SEIV.
Actually this thread should be named
"Why didn't I think of that!"

When creating planets create the planet then move on to the next asteroid field once set inmotion you can create 1 planet per turn.

In the empire options page turn off the "Clear orders when entering a system with enemy presence"

Plasma Missiles are the best.

Never trust an AI or human player

oleg August 12th, 2003 12:29 AM

Re: Hidden facts of SE IV
 
Quote:

Originally posted by Gozra:
...Plasma Missiles are the best.

...

<font size="2" face="Verdana, Helvetica, sans-serif">No, the shrieking sound of Space Parasite equals the lamenations of your women (copy right - next California governer)

Taera August 12th, 2003 12:47 AM

Re: Hidden facts of SE IV
 
plasma missiles are the best.

Krsqk August 12th, 2003 02:03 AM

Re: Hidden facts of SE IV
 
"Organics planets are best!"

Slick August 12th, 2003 02:54 AM

Re: Hidden facts of SE IV
 
[quote]Originally posted by Arkcon:
Quote:

Originally posted by JurijD:
[qb]Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menus themselves (Wave motion gun +30%, Torpedoes ???, etc.)
.
<font size="2" face="Verdana, Helvetica, sans-serif">Hmm. 'Kay, see, anyone can read the text files and find out. There's been a couple lists like this. They should all be in the newbie faq, for examples, it being so huge.

Quote:



<font size="2" face="Verdana, Helvetica, sans-serif">From the FAQ:

2.8.3 Point Defense Cannons (PDC)’s get a 70% to-hit bonus. (components.txt)
2.8.4 Incinerator beams get a 10% to hit bonus. (components.txt)
2.8.5 Wave-motion Guns get a 30% to hit bonus. (components.txt)
2.8.6 High-energy magnifiers get a 30% to hit bonus. (components.txt)
2.8.7 Tachyon canons get a 10% to hit bonus. (components.txt)
2.8.8 Mental singularity generators get at 20% to hit bonus. (components.txt)

Slick.

Atrocities August 12th, 2003 03:38 AM

Re: Hidden facts of SE IV
 
Quote:

Originally posted by JurijD:
Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menues themselves (Wave motion gun +30%, Torpedoes ???, etc.)
- fighters can leave a solar system by ordering them to attack the warp point
- the use of all those other weapons that are obvioulsy useless because they have a ridiculous damage/(fire_rate*size) ratio

... add your own, I´m sure people would like to hear them.

<font size="2" face="Verdana, Helvetica, sans-serif">Have you read the Newbie FAQ's thread at the top of this forum? It contains a lot of info. There is also a good strategy thread floating around. There is a link to is in the Second thread of the forum.


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