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-   -   Map for Star Trek Mod (http://forum.shrapnelgames.com/showthread.php?t=10115)

userx August 12th, 2003 07:09 AM

Map for Star Trek Mod
 
This weekend I downloaded Atrocities/Capt Kwoks star trek mod and played a couple of quick games to get use to the mod. Playing the Federation it certainly felt like Star Trek. But there is only one problem... didn't feel right having the Borg start right next to me or the Breen. So, I dug out Star Charts and spent the day working on a map. It is a little rough but I had a lot of fun playing on it so I thought I would post it for others to try.

Now I warn you, it's rough and many systems are yet in place. The Federation, Romulan, Klingon and Cardassian core systems are in place and all races have correct starting locations. If you like it and would like me to continue working on it let me know.

How to use the map:

First, download it from
Star Trek Map
and install it in your map directory.

Then select a new game and select this map [startrek.Map] in quadrant configuration.

Add existing races in the following order:

1- Federation
2- Klingon
3- Romulan
4- Cardassian
5- Ferengi
6- Tholian
7- Breen
8- Dominion
9- Borg
10 8482

The map features many popular systems from Star Trek, natural neutral zones, and the Bajoran wormhole.

Now, because I wanted to play the Federation, a Federation bias may be present and I focused on the Federation core.

Setup and Play Tips:
Basic setup: One planet start, average, med tech level, med tech cost.

Also restricted colonizing to home planet type under games settings so that most races don't colonize ice and gas giant planets.

Also I didn't try it with minor races or computer generated empires so chosing these options probably will affect balance.

Lastly, if you play the Fed, your advatage is colonizing cannon worlds like Beta Rigel (south east of Sol) and Deneb Kaitos (west of Sol). Hold these and you'll have a chance at winning.

And colonize Vulcan asap as you'll get a prize for doing so.

This map took a couple of days to make so I won't be improving on it much UNLESS there is a demand for such a thing.

Have fun!
P.S. First 2 games had first contact/short war with Romulans just like Star Trek history.

[ August 13, 2003, 05:47: Message edited by: userx ]

Fyron August 12th, 2003 07:11 AM

Re: Map for Star Trek Mod
 
Wow, making a map from scratch is a LOT of work. http://forum.shrapnelgames.com/images/icons/shock.gif

Care to make any cool maps for FQM? http://forum.shrapnelgames.com/images/icons/icon10.gif

userx August 13th, 2003 06:46 AM

Re: Map for Star Trek Mod
 
Thanks Fyron but I'll be honest, it took more time then it was worth... Hope you try the map... it is fun! I'll try posting in the Star Trek Mod tread and see if I get any interest.

[ August 13, 2003, 05:47: Message edited by: userx ]

narf poit chez BOOM August 13th, 2003 07:56 AM

Re: Map for Star Trek Mod
 
can you post a pic for those of us who don't have gold? yeah, i know we can't play it anyway, but we could look and make comments and say 'mousy'.

i scared two people twice today saying that. and it wasn't because an adult was saying 'mousy'.

userx August 13th, 2003 08:54 AM

Re: Map for Star Trek Mod
 
OK, you can view/download an image of the map here. Warning, it's 77k.

The map shows the space "somewhat" historically alocated to each race with neutral zones and non-aligned systems (not finished ones as well).

Enjoy

narf poit chez BOOM August 13th, 2003 09:19 PM

Re: Map for Star Trek Mod
 
i always thought the federation was bigger than the romulans or klingons. how else would they keep off both or either?

Suicide Junkie August 13th, 2003 09:31 PM

Re: Map for Star Trek Mod
 
Higher tech, and lots of races with their homeworlds joined as friends, rather than subjugated or glassed and recolonized...

userx August 14th, 2003 02:47 AM

Re: Map for Star Trek Mod
 
You're both right! It's true that the Fed is much bigger then represented (about the size of the Klingon and Romulan Empires combined) but I had to make some choices when I created the map.

But it is true that the Federation strength is through friendly cooperation not conquest and subjegation.

If their is demand (wink, wink to those who have yet to try it) I will make it even more accurate and hopefully more fun!

tesco samoa August 14th, 2003 03:57 AM

Re: Map for Star Trek Mod
 
as a fellow map maker... All I got to say is that, that is one nice map. Works great with the mod.

I am going to use it in a future game....

Don't worry we will push aaron on sev and the map making ability.

As to me it is just as important as creating ships and mods.

Captain Kwok August 14th, 2003 06:22 AM

Re: Map for Star Trek Mod
 
It's too bad that the map editor is such a PITA to use. I'm suprised that you've had the patience to go this far!


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