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Race Differentiation
Guess what mod this is for...
You got it! Adamant! Give yourself a star. http://forum.shrapnelgames.com/images/icons/icon12.gif Seriously though, I am looking for ideas on how to make the Physical, Organic and Magic races more unique. Currently, Organic races have no shields and regenerating armor, Magic races have strong shields and slightly weaker armor, and Physical races have standard shields and armor (though I guess it is less standard now http://forum.shrapnelgames.com/images/icons/icon12.gif ). Physical races use lots of minerals and rads, Organic races use lots of organics and rads, and Magic races use lots of rads, with somewhat equal use of minerals and organics (I hope, anyways http://forum.shrapnelgames.com/images/icons/icon12.gif ). Physcial races have bigger than normal ships, Organic races have smaller than normal ships that get defense and maintenance bonuses, and Magic races have standard sized ships. They use somewhat different groupings of theoretical tech reqs for their "techs". Any ideas on how to further differentiate them? [ August 18, 2003, 06:47: Message edited by: Imperator Fyron ] |
Re: Race Differentiation
Another thought -
Give each racial type different troops and troop weapons. Tech - mecha Organic - bioinfantry Magic - Behemoths (monsters) |
Re: Race Differentiation
Increase or decreass the cost of ECM
< insert plausible Sci Fi reason based on some trait > |
Re: Race Differentiation
Different ship sizes for each race http://forum.shrapnelgames.com/images/icons/icon7.gif
That is what TGM is going to. |
Re: Race Differentiation
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[ August 18, 2003, 18:13: Message edited by: Imperator Fyron ] |
Re: Race Differentiation
Random shots in the dark...
Organic races should get cheaper and more effective terraforming techs and facilities. Magic races could get bonuses on various Stellar manipulation techs (wormhole spells, etc). The tech races should have more and livlier weapons options (missiles, guns, etc). |
Re: Race Differentiation
They should have different race pics. http://forum.shrapnelgames.com/images/icons/icon10.gif
Seriously though, Instead of giving them bonuses, why not give them faults? Focusing on ships: Organic race ships shouldn't use anything mechanical, unless they're grafted or something. (Ie: You wouldn't like to live with a painful, scorching, and heavy PPB for an arm.) Magic races should eat up a lot of supplies. (Ie: it takes a lot out of you when you cast a vanishing spell on a starbase.) Physics races shouldn't have bonuses. |
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Re: Race Differentiation
i think he means phsycal races should be average.
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