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-   -   Research cost (http://forum.shrapnelgames.com/showthread.php?t=10186)

Joachim August 23rd, 2003 07:26 AM

Research cost
 
During game set up you adjust the tech cost between low, medium and high. Are the formulas hard coded? If I wanted to make tech cost even higher would I have to edit every file in techarea.txt?

Thanks in advance.

Captain Kwok August 23rd, 2003 07:36 AM

Re: Research cost
 
The answers to your questions are yes and yes. http://forum.shrapnelgames.com/images/icons/tongue.gif

Q August 23rd, 2003 07:38 AM

Re: Research cost
 
Quote:

Originally posted by Joachim:
During game set up you adjust the tech cost between low, medium and high. Are the formulas hard coded? If I wanted to make tech cost even higher would I have to edit every file in techarea.txt?

Thanks in advance.

<font size="2" face="Verdana, Helvetica, sans-serif">The easiest way to make all research harder and Last longer is to decrease the point production of the research facilities.

Joachim August 23rd, 2003 07:49 AM

Re: Research cost
 
Quote:

Originally posted by Q:

The easiest way to make all research harder and Last longer is to decrease the point production of the research facilities.
<font size="2" face="Verdana, Helvetica, sans-serif">Of Course! Joachim wanders around room trying to find his brain. http://forum.shrapnelgames.com/images/icons/shock.gif

Thanks for that - I was trying to splat a rabbit with a Howitzer! http://forum.shrapnelgames.com/images/icons/icon7.gif

[ August 23, 2003, 06:54: Message edited by: Joachim ]

Loser August 23rd, 2003 05:16 PM

Re: Research cost
 
Quote:

Originally posted by Joachim:
Thanks for that - I was trying to splat a rabbit with a Howitzer! http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Can be done. But first you have to get the rabbit into the barrel. Even this is pretty simple, actually, once you have caught the rabbit.


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