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-   -   True Max on Number of Systems? (http://forum.shrapnelgames.com/showthread.php?t=10314)

ion stream September 12th, 2003 09:17 PM

True Max on Number of Systems?
 
Forgive me if I missed this in the FAQ's.

1- Are 100 systems the "imposed" true max allowed by the game engine? Or can the engine work with more?

2- If there is an imposed max by the engine, what is it?

3- Does the map editor impose a max?

(Yes, I realize already that the more systems there are, the slower the game will run. )

[ September 12, 2003, 20:20: Message edited by: ion stream ]

narf poit chez BOOM September 12th, 2003 09:50 PM

Re: True Max on Number of Systems?
 
hello, welcome to the forums. do you like cheese?

the max number of systems is 255, imposed by the game engine. go into data, settings.txt. one of the first lines will be max number of systems. you can then change it, but no higher than 255.

i don't know if the map editer could work with more.

[ September 12, 2003, 20:50: Message edited by: narf poit chez BOOM ]

Fyron September 12th, 2003 10:26 PM

Re: True Max on Number of Systems?
 
I suggest you always generate random maps in-game and save them, then open them in the editor, rather than generating them in the map editor. This is because the map editor is weird and has problems making maps that are different from the default files (especially larger sized maps).

ion stream September 12th, 2003 11:49 PM

Re: True Max on Number of Systems?
 
Err, do you work in a cheese factory? http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks to you both for the info.

I found the 255 limit in the settings file right before coming back here.

One thing that could help off-set the slow down caused by extra large quadrants would be to reduce the average number of "objects" per system, right?

Has anyone tried a quadrant with say, 200 systems? Would the slow down for a 200 system quadrant be too ucomfortable using a P3 1 Ghz machine, and using the same average number of per system objects that the game normally generates?

Ragnarok September 13th, 2003 12:35 AM

Re: True Max on Number of Systems?
 
Quote:

Originally posted by ion stream:
Err, do you work in a cheese factory? http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks to you both for the info.

I found the 255 limit in the settings file right before coming back here.

One thing that could help off-set the slow down caused by extra large quadrants would be to reduce the average number of "objects" per system, right?

Has anyone tried a quadrant with say, 200 systems? Would the slow down for a 200 system quadrant be too ucomfortable using a P3 1 Ghz machine, and using the same average number of per system objects that the game normally generates?

<font size="2" face="Verdana, Helvetica, sans-serif">If you got a P3 1 Ghz machine you are just fine. I run 255 systems in a map once with alot more then normal objects in a system and it runs smoothly. And I use a P3 866 Mhz machine. So that shouldn't be a factor.

narf poit chez BOOM September 13th, 2003 12:43 AM

Re: True Max on Number of Systems?
 
i'm a large cartoon mouse, what do you expect me to eat? http://forum.shrapnelgames.com/images/icons/icon12.gif

Daynarr September 13th, 2003 12:59 AM

Re: True Max on Number of Systems?
 
Quote:

Originally posted by narf poit chez BOOM:
i'm a large cartoon mouse, what do you expect me to eat? http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Large cartoon cheese?

narf poit chez BOOM September 13th, 2003 01:03 AM

Re: True Max on Number of Systems?
 
*gives Daynarr a medal*

Jake Monroe September 13th, 2003 01:13 AM

Re: True Max on Number of Systems?
 
Quote:

Originally posted by narf poit chez BOOM:
i'm a large cartoon mouse, what do you expect me to eat? http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Of course you would eat cheese, but what would I eat?

narf poit chez BOOM September 13th, 2003 01:21 AM

Re: True Max on Number of Systems?
 
vegetarian. i'm eight feet tall and have three very good hammer's.

plus, of course, everyone know's that cartoon mice are more dangerous than cats.


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