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-   -   Hidden Techs (http://forum.shrapnelgames.com/showthread.php?t=10346)

Electrum September 18th, 2003 03:21 AM

Hidden Techs
 
SE# had nice documentation of the different hidden tech levels & what needed to be research to get them. Has anyone got such a list? The Manuel leaves a lot of holes. For instance, what needs to be done to reach stellar manipulation?
Thanks

Electrum September 18th, 2003 03:25 AM

Re: Hidden Techs
 
SE# is supposed to be SE3. Stupid shift key!

Suicide Junkie September 18th, 2003 03:28 AM

Re: Hidden Techs
 
Astrophysics is needed for stellar manip.

The easiest way to look up requirements would be to open data\techareas.txt
Then search for whatever tech name you want and look at the bottom of the entry for the requirements list of that particular tech.

PS: you CAN edit your Posts with the little edit icon at the top, beside the quote and private message buttons.

[ September 18, 2003, 02:30: Message edited by: Suicide Junkie ]

QuarianRex September 18th, 2003 03:31 AM

Re: Hidden Techs
 
Take a look in the components file in the data folder. Find the component that you want and check the requirements. Same with facilities.

Also, you could click on the "view complete tech tree" button during game setup. This alows you to see the complete tech tree by clicking on a button in the research window. This is what I usually do when using an unfamiliar mod and such.

Ruatha September 18th, 2003 11:06 PM

Re: Hidden Techs
 
But best is to download the SE4 modder program, a complete encylopedia to all components, facilities and techs etc.

(i e txt files presented in a much nicer way, with pics)

Pablo September 19th, 2003 11:36 AM

Re: Hidden Techs
 
He was asking about SE3.. but maybe the Modder is compatible? http://forum.shrapnelgames.com/images/icons/icon7.gif

DavidG September 19th, 2003 02:46 PM

Re: Hidden Techs
 
Quote:

Originally posted by Pablo:
He was asking about SE3.. but maybe the Modder is compatible? http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Doubtfull since I've never even seen or played SE3. But I think he was just wishing SE4 had SE3 type documention.

Fyron September 19th, 2003 08:19 PM

Re: Hidden Techs
 
Quote:

Originally posted by Pablo:
He was asking about SE3.. but maybe the Modder is compatible? http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">No, he was talking about SE4. He was just mentioning the better documentation SE3 has in this area than SE4. http://forum.shrapnelgames.com/images/icons/icon7.gif

SE3's data was stored in .dat files and could only be edited with the modder that came with one of the later patches. There were no text files to change (well, not for techs, comps, facilities, troops and fighters, anyways). http://forum.shrapnelgames.com/images/icons/icon7.gif Modding SE3 was just horrible. http://forum.shrapnelgames.com/images/icons/icon8.gif

[ September 19, 2003, 19:21: Message edited by: Imperator Fyron ]


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