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-   -   My Mod: The Mizendar Galaxy (http://forum.shrapnelgames.com/showthread.php?t=10357)

Wydraz September 18th, 2003 11:04 PM

My Mod: The Mizendar Galaxy
 
The Mizendar Galaxy

Preview link of the Intro screen

Preview link some of the races

This mod is an original setting in a galaxy of my own creation (with heavy influences from many sources). It allows your race to harness the Aether in space to drive your ships. You can take the Racial Trait: 'AetherSense' and research Astronomy to gain access to Aetherdrive technology. This tech may be essential in a galaxy left low on resources after emerging from a dark age following a massive galactic war.

Part 1 9MB

Part 2 28MB

Note that this mod is mostly a graphic overhaul. There is some additional technology, new race pictures, and new quadrant types. Thanks to all the other modders out there, and the SEIV board members, without who's help this mod would not have been done.

[ September 18, 2003, 23:17: Message edited by: Wydraz ]

Fyron September 18th, 2003 11:05 PM

Re: My Mod: The Mizendar Galaxy
 
Too bad you went with WinZip zips... http://forum.shrapnelgames.com/images/icons/icon9.gif Will download the mod anyways. http://forum.shrapnelgames.com/images/icons/icon12.gif

QuarianRex September 18th, 2003 11:18 PM

Re: My Mod: The Mizendar Galaxy
 
I'm downloading now. This does look sweet.

One thing though. It's no big deal but part 1 is actually 28MB and part 2 is 9MB. It might matter to a dial-up user or such.

Wydraz September 19th, 2003 12:13 AM

Re: My Mod: The Mizendar Galaxy
 
Quote:

Originally posted by QuarianRex:
It's no big deal but part 1 is actually 28MB and part 2 is 9MB.
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks. I Fixed the links. It is now correct.

Wydraz September 19th, 2003 12:45 AM

Re: My Mod: The Mizendar Galaxy
 
One thing I am not satisfied with in the mod is the way the AI uses Aetherdrive components. It doesn't break the game, but they tend to use more engines and only one sail. Not the most effective method, but it works. I've given up on trying to fix it - not sure it can (or needs to) be fixed, tho. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Fyron September 19th, 2003 01:38 AM

Re: My Mod: The Mizendar Galaxy
 
You did not include Ultimate Strategies Mod. http://forum.shrapnelgames.com/images/icons/icon9.gif There is little reason not to include it. http://forum.shrapnelgames.com/images/icons/icon7.gif It is there so people will add it to their mods.

Also, the Design Names Anthology is a nice addition, adding well over 300 design name files to choose from. http://forum.shrapnelgames.com/images/icons/icon7.gif

Also, have you considered the Colony Tech Mod by Ekolis? It makes it so that it is impossible to trade your starting colony "techs", which is a very silly thing to be able to do...

[ September 19, 2003, 00:42: Message edited by: Imperator Fyron ]

Fyron September 19th, 2003 02:22 AM

Re: My Mod: The Mizendar Galaxy
 
Several of your system types do not have object masking enabled for them, resulting in clunky black squares around planets and such. The easiest way to fix this is a simple find/replace in the SystemTypes.txt file. http://forum.shrapnelgames.com/images/icons/icon7.gif

Wydraz September 19th, 2003 02:35 AM

Re: My Mod: The Mizendar Galaxy
 
Quote:

Originally posted by Imperator Fyron:
You did not include Ultimate Strategies Mod. http://forum.shrapnelgames.com/images/icons/icon9.gif There is little reason not to include it. http://forum.shrapnelgames.com/images/icons/icon7.gif It is there so people will add it to their mods.

Also, the Design Names Anthology is a nice addition, adding well over 300 design name files to choose from. http://forum.shrapnelgames.com/images/icons/icon7.gif

Also, have you considered the Colony Tech Mod by Ekolis? It makes it so that it is impossible to trade your starting colony "techs", which is a very silly thing to be able to do...

<font size="2" face="Verdana, Helvetica, sans-serif">Little reason is reason enough. Yes, these are all very well and good. But I generally play SEIV solo, and am not as concerned with multiplayer tweaks. I also do not need more choices in strategy or ships. This was more of an excercise for me to see what I could add to the game, not what I could add that others already have added.

You are welcome to add these yourself if you wish to make a multiplayer variant. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ September 19, 2003, 01:37: Message edited by: Wydraz ]

Wydraz September 19th, 2003 02:36 AM

Re: My Mod: The Mizendar Galaxy
 
Quote:

Originally posted by Imperator Fyron:
Several of your system types do not have object masking enabled for them, resulting in clunky black squares around planets and such. The easiest way to fix this is a simple find/replace in the SystemTypes.txt file. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks for that! I will make that change in the patch.

Fyron September 19th, 2003 02:39 AM

Re: My Mod: The Mizendar Galaxy
 
Quote:

Originally posted by Wydraz:
Little reason is reason enough. Yes, these are all very well and good. But I generally play SEIV solo, and am not as concerned with multiplayer tweaks. I also do not need more choices in strategy or ships. This was more of an excercise for me to see what I could add to the game, not what I could add that others already have added.

You are welcome to add these yourself if you wish to make a multiplayer variant. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">It was worth a shot. http://forum.shrapnelgames.com/images/icons/icon6.gif


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