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FQM Reactions
What do you like and/or dislike about Fyron's Quadrant Mod (either or both Versions (standard and deluxe))?
http://fqm.spaceempires.net/ |
Re: FQM Reactions
im not to happy about the bug with poor or average starting planets, and mod it so that systems with medium moons are not allowed for starting places - so that the bug only applies to poor starting planets.
id rather give up the poor starting planets, than give up the variety of systems - or restrict starting locations so heavily. |
Re: FQM Reactions
Said it before, I'll say it again. Too many asteroids in the asteroid ring. It makes the system look a little busy. This statement is 100% RDA pure opinion -- O% content.
It's a little unbalanceing in the standard game, when stellar manipulation turns each into a planet. But it really helps make remote mining profitable, esp for Proportions. So maybe it's worth, reducing the size so it's always tiny, and maybe not completely filling the ring? Everything else about FQM is pure gold -- machine planets, irradiated planets, atmosphere moons -- oh yeah. |
Re: FQM Reactions
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[ September 20, 2003, 18:09: Message edited by: Imperator Fyron ] |
Re: FQM Reactions
Surely more than 2 people must have played the mod...
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Re: FQM Reactions
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Re: FQM Reactions
I'm currently playing FQM midlife in Delvenmod, and with all the astroid systems, it has made for one h... of a rough game. The AI is using fleets of anywhere from 50 up to 246 . the fleets include anywhere from 30-40 CV's. Yes it makes for more planets, BUT, it also gives the AI the capacity to have bigger and larger fleets.... The combat (tactical) has been fun to say the least.
I for one like it, my 2 cents just some ideas Mac |
Re: FQM Reactions
Damaging warp points bug the piss out of me and screw up the AI. Other than that, great MOD.
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Re: FQM Reactions
http://forum.shrapnelgames.com/images/icons/icon9.gif You can mod them out by setting the Chance line for the damaging abilities in StellarAbilityTypes.txt to 0 on the Unstable Warp Point...
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Re: FQM Reactions
Overall it's a great mod. There's only two things that irk though. One is the multi-coloured (and damaging) warp points. It's a major annoyance having ten colonizers forget where they were going after sustaining a lttle warp damage. And I have to say that I hated the multi-colour scheme. I kept thinking that It was pride week in the galaxy, or that the supreme creator of the SE4 universe must really, really like the circus. I went through the system files and fixed it more to my liking.
The other thing that are somewhat irksome are the atmosphere-laden moons. Originally I liked the idea but then it seemed like there were no "normal" moons left. Instead of seeing a planet with moons all I saw were a cluster of planets. It made me miss seeing actual moons. And it kind-of took some of the fun out of terraforming. In short, I like atmosphere moons, but I just wish that they were more rare. So that finding one would be an interesting bonus instead of just part of the routine. Oh, and tiny gas giants. Please get rid of tiny (and small) gas giants. They freak me out. |
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