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New Game
Hello fellow SEIVers!
An idea is been growing on my mind lately... to create my own 4X space TBS game. So..... I started writing the design document for a TBS space 4x game based on the Star Trek Universe. Having seen the amount, creativity and talent of the ppl posting here, this is an open invitation to anyone who is interested to help create a game like this which I plan to have free for all afterwards... So what do you say? Shall we make it so? |
Re: New Game
What engine are you considering for the game? Or will it be a game created from scratch? Do you have any programming/art skills? I could possible help as I have designed, produced games as well as design docs and manuals.
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Re: New Game
I have been interested in making a 4X game myself but never got it off the ground... though I do admit I am rather choosy about my programming Languages, which one are you using? I just couldn't make myself do anything but C#... ok, maybe VB or possibly C++, but C# is so cool http://forum.shrapnelgames.com/images/icons/icon10.gif
But aside from programming, I could help with other things... I always have lots of ideas, not just vague suggestions like "needs more aliens" but ones that I can state concretely with numbers and things... "the scanner ranges should increase exponentially by 10% a tech level" or something... |
Re: New Game
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Re: New Game
don't you have to get the right's first before you can make something star trek?
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Re: New Game
In answer to all questions:
Yes you have to have the licence IF you are selling the game. I plan to have it as freeware. Was thinking of using DarkBasic, but havent set the language in concreet yet. It could be anything. I do have programming skills in C++ but I am willing to adopt any language. The help I request IS NOT only programming, BUT any! EVEN if it means "Wouldnt be cool to do...." suggestions! The game would be developed from scrath. @Ed Kolis, I TOTALY LOVE THE SIG! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif @Wydraz: Your artwork is fantastic! I plan to mail/post the outline of the game, as I have thought it so far. Was thinking that whoever was interested, to add to the doc until its in a state where we can start coding individual things. |
Re: New Game
rotating and 3d angle's are broke in darkbasic and complicated in pro. in fact, i recomend you either write your own in pro or only use the turn and pitch commands.
oh, and if your wondering about the rotate, it turns to each angle in sequence, not point at each, which is what makes pro's angle's hard to figure out. |
Re: New Game
As much as I like the idea of making a 4x game similar to se4, only open source. I just don't think making it a star trek game would be a good idea.
It just seems star trek has been done to death in some many game I can't remember the name of half of them. I presonally would like to see, an open source 4x game, that would take into account, ship sizes (big ships can't turn on a dime), weapon placement, and weapon arcs. Then again I can't program so I don't think I would have much to offer such a project beyound orgintional and moral support. |
Re: New Game
Well, it makes no difference to me, but it might be better all around to just make an original game instead of 'stealing' from trek - maybe just use it as an influence. If it were moddable, of course, it could be made Star Trek, Star Wars, Babylon 5, and all the rest. That's always a bonus to most players.
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Re: New Game
Good point, if any such game were to ever come about, easy modability (sp?) should be top on the list.
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