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-   -   Retrofitting (http://forum.shrapnelgames.com/showthread.php?t=10438)

Batman September 30th, 2003 02:27 PM

Retrofitting
 
Hello,

Just read something in a forum that I thought was impossible. Can someone tell me if I am mistaken?

When retrofitting, I know there is a limit on how much the two designs can differ in value. Is this limit defined between the ship's current design or its original design? I.e. Can I build an empty hull, and then retrofit it up through a series of intermediate hulls to something of arbitrarily high value?

tesco samoa September 30th, 2003 02:32 PM

Re: Retrofitting
 
yes you can.

The actual level is set in the settings.txt

Retrofit Max Percent Difference in Cost := 50

So 50% is the max difference in cost for the retro series ship.

Slick September 30th, 2003 04:09 PM

Re: Retrofitting
 
There is great detail on this subject in section 5.5 of the Newbie FAQ:

http://www.shrapnelgames.com/cgi-bin...;f=23;t=009760

Hope it gets again stickified soon!

Anyway, just to be clear, the 50% increase per retrofit applies to total resources needed before and after, not to each resource:

Total M+O+R after retrofit can be no greater than 1.5 x Total M+O+R before retrofit.

Slick.

Suicide Junkie September 30th, 2003 04:15 PM

Re: Retrofitting
 
And it applies to the current/planned designs, not the original.
If you wanted, you could retroseries build a sphereworld generator in two turns. (One to build the core, then retroseries in sequential turn mode, then one more turn to repair and activate)
It would only cost, IIRC, a couple million minerals in that turn; much much more than the total cost of building them normally.

General Woundwort September 30th, 2003 04:53 PM

Re: Retrofitting
 
Quote:

Originally posted by Slick:
Hope it gets again stickified soon!
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