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Retrofitting
Hello,
Just read something in a forum that I thought was impossible. Can someone tell me if I am mistaken? When retrofitting, I know there is a limit on how much the two designs can differ in value. Is this limit defined between the ship's current design or its original design? I.e. Can I build an empty hull, and then retrofit it up through a series of intermediate hulls to something of arbitrarily high value? |
Re: Retrofitting
yes you can.
The actual level is set in the settings.txt Retrofit Max Percent Difference in Cost := 50 So 50% is the max difference in cost for the retro series ship. |
Re: Retrofitting
There is great detail on this subject in section 5.5 of the Newbie FAQ:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009760 Hope it gets again stickified soon! Anyway, just to be clear, the 50% increase per retrofit applies to total resources needed before and after, not to each resource: Total M+O+R after retrofit can be no greater than 1.5 x Total M+O+R before retrofit. Slick. |
Re: Retrofitting
And it applies to the current/planned designs, not the original.
If you wanted, you could retroseries build a sphereworld generator in two turns. (One to build the core, then retroseries in sequential turn mode, then one more turn to repair and activate) It would only cost, IIRC, a couple million minerals in that turn; much much more than the total cost of building them normally. |
Re: Retrofitting
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