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Adamant and FQM Files
These were on SE.net... I have uploaded them for your convenience. http://forum.shrapnelgames.com/images/icons/icon12.gif Not all were uploadable for some reason though. http://forum.shrapnelgames.com/images/icons/icon8.gif
To trick the Shrapnel uploading script, I have just put my self-extracting rar .exe files into zips. http://forum.shrapnelgames.com/images/icons/icon10.gif Adamant Mod 0.13.08 patch.zip - 531 KB FQM Standard 1.19.zip - 1,241 KB FQM Deluxe 2.05 JPEG.zip - 4,048 KB *** Remember you have some JPG to BMP converting to do http://forum.shrapnelgames.com/images/icons/icon12.gif FQM Deluxe 2.05 Patch.zip - 457 KB *** Make sure to get this first if you want the 2.06 patch, as I only included 2 data files in the 2.06 patch. FQM Deluxe 2.06 Patch.zip - 39 KB *** requires that you get *this file* and rename these files as follows: 2003-10-b-full_jpg.bmp -> nova2.bmp 2003-10-c-full_jpg.bmp -> nova3.bmp 2003-10-d-full_jpg.bmp -> nova4.bmp 2003-10-e-full_jpg.bmp -> nova5.bmp Extract the zip into the FQM Deluxe folder, and it should place the images into the FyronsQuadrantModDeluxe\Pictures\Systems folder. You will need to rename all 3 copies of these images, in the Systems folder and both of its subfolders. I am having trouble with the uploading form to Shrapnel, and can't seem to upload the whole file where I have renamed them already. http://forum.shrapnelgames.com/images/icons/icon9.gif Savegames should work fine, as all that is changed are files that are used only when the map is generated. http://forum.shrapnelgames.com/images/icons/icon7.gif If someone wants to combine these two files with the appropriate file structure and appropriate names and all (and upload it), that would be appreciated. http://forum.shrapnelgames.com/images/icons/icon12.gif Otherwise, it will have to wait a while. [ October 03, 2003, 00:07: Message edited by: Imperator Fyron ] |
Re: Adamant and FQM Files
Zip files from the Imp? Shame on you! http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Adamant and FQM Files
Shrapnel's upload script is not set up correctly, and only accepts zips and rars, not exes (or ace, which it used to accept...). http://forum.shrapnelgames.com/images/icons/icon9.gif If you d/l any of them, you will see that they are exes inside zips. http://forum.shrapnelgames.com/images/icons/icon12.gif I used zip instead of rar because the whole point of doing self-extracting is so that people are not forced to download another zip program (they should do so anyways, but that is another issue http://forum.shrapnelgames.com/images/icons/icon12.gif ).
[ October 03, 2003, 03:27: Message edited by: Imperator Fyron ] |
Re: Adamant and FQM Files
BUMP
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Re: Adamant and FQM Files
EL BUMPO
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Re: Adamant and FQM Files
Quote:
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Re: Adamant and FQM Files
Glad to in some small way be of assistance. http://forum.shrapnelgames.com/images/icons/icon10.gif
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