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-   -   Adamant and FQM Files (http://forum.shrapnelgames.com/showthread.php?t=10457)

Fyron October 3rd, 2003 01:01 AM

Adamant and FQM Files
 
These were on SE.net... I have uploaded them for your convenience. http://forum.shrapnelgames.com/images/icons/icon12.gif Not all were uploadable for some reason though. http://forum.shrapnelgames.com/images/icons/icon8.gif

To trick the Shrapnel uploading script, I have just put my self-extracting rar .exe files into zips. http://forum.shrapnelgames.com/images/icons/icon10.gif

Adamant Mod 0.13.08 patch.zip - 531 KB

FQM Standard 1.19.zip - 1,241 KB

FQM Deluxe 2.05 JPEG.zip - 4,048 KB *** Remember you have some JPG to BMP converting to do http://forum.shrapnelgames.com/images/icons/icon12.gif

FQM Deluxe 2.05 Patch.zip - 457 KB *** Make sure to get this first if you want the 2.06 patch, as I only included 2 data files in the 2.06 patch.

FQM Deluxe 2.06 Patch.zip - 39 KB *** requires that you get *this file* and rename these files as follows:
2003-10-b-full_jpg.bmp -> nova2.bmp
2003-10-c-full_jpg.bmp -> nova3.bmp
2003-10-d-full_jpg.bmp -> nova4.bmp
2003-10-e-full_jpg.bmp -> nova5.bmp

Extract the zip into the FQM Deluxe folder, and it should place the images into the FyronsQuadrantModDeluxe\Pictures\Systems folder. You will need to rename all 3 copies of these images, in the Systems folder and both of its subfolders. I am having trouble with the uploading form to Shrapnel, and can't seem to upload the whole file where I have renamed them already. http://forum.shrapnelgames.com/images/icons/icon9.gif Savegames should work fine, as all that is changed are files that are used only when the map is generated. http://forum.shrapnelgames.com/images/icons/icon7.gif

If someone wants to combine these two files with the appropriate file structure and appropriate names and all (and upload it), that would be appreciated. http://forum.shrapnelgames.com/images/icons/icon12.gif Otherwise, it will have to wait a while.

[ October 03, 2003, 00:07: Message edited by: Imperator Fyron ]

Wydraz October 3rd, 2003 02:09 AM

Re: Adamant and FQM Files
 
Zip files from the Imp? Shame on you! http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron October 3rd, 2003 04:27 AM

Re: Adamant and FQM Files
 
Shrapnel's upload script is not set up correctly, and only accepts zips and rars, not exes (or ace, which it used to accept...). http://forum.shrapnelgames.com/images/icons/icon9.gif If you d/l any of them, you will see that they are exes inside zips. http://forum.shrapnelgames.com/images/icons/icon12.gif I used zip instead of rar because the whole point of doing self-extracting is so that people are not forced to download another zip program (they should do so anyways, but that is another issue http://forum.shrapnelgames.com/images/icons/icon12.gif ).

[ October 03, 2003, 03:27: Message edited by: Imperator Fyron ]

Fyron October 8th, 2003 12:38 AM

Re: Adamant and FQM Files
 
BUMP

Fyron October 10th, 2003 05:49 AM

Re: Adamant and FQM Files
 
EL BUMPO

gregebowman October 10th, 2003 06:10 PM

Re: Adamant and FQM Files
 
Quote:

Originally posted by Imperator Fyron:
Shrapnel's upload script is not set up correctly, and only accepts zips and rars, not exes (or ace, which it used to accept...). http://forum.shrapnelgames.com/images/icons/icon9.gif If you d/l any of them, you will see that they are exes inside zips. http://forum.shrapnelgames.com/images/icons/icon12.gif I used zip instead of rar because the whole point of doing self-extracting is so that people are not forced to download another zip program (they should do so anyways, but that is another issue http://forum.shrapnelgames.com/images/icons/icon12.gif ).
<font size="2" face="sans-serif, arial, verdana">Well, thanks to this forum board, I d/l a .rar extractor program, and I prefer it over the zip files.

Fyron October 11th, 2003 12:01 AM

Re: Adamant and FQM Files
 
Glad to in some small way be of assistance. http://forum.shrapnelgames.com/images/icons/icon10.gif


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