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"Only X" weapons
I recall reading some time ago, that if we have a ship with all component being structure = 10, being hit first by normal damage = 5, then by "Only weapon" damage = 5, the first 5 damage will be added to the "Only weapon" damage and all go to the weapon.
For example: Comp... Struc. Bridge.. 10 Crew Q.. 10 Life S.. 10 Weapon.. 10 Engine.. 10 hit by: ... Type .... Damage 1- Normal .... 6 2- Weapon Only 6 Then the following scenario is possible: Comp... Struc. Dam. Bridge . 10 ... 0 Crew Q . 10 ... 0 Life S . 10 ... 0 Weapon . 10 ... 0 Engine . 10 ... 0 ... Type ..... Damage 1- Normal ..... 6 Comp... Struc. Dam. Bridge . 10 ... 0 Crew Q . 10 ... 0 Life S . 10 ... 6 Weapon . 10 ... 0 Engine . 10 ... 0 ... Type ..... Damage 2- Weapon Only 6 Comp... Struc. Dam. Bridge . 10 ... 0 Crew Q . 10 ... 0 Life S . 10 ... 0 Weapon . 10 ... 10 (Destroyed) Engine . 10 ... 0 Could one hero confirm this behavior? http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: "Only X" weapons
This happens with all special damage types. If there is extra damage left over that does not destroy a component, it just gets added to the damage of the next shot that hits the ship, taking on its type instead of the first weapon's type.
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Re: "Only X" weapons
However, the damage not used BY a only X wepaon does not count as remaining damage right?
I mean that if I have 2 Only Weapon weapons it would not destroy anything like below: Comp... Struc. Dam. Bridge . 10 ... 0 Crew Q . 10 ... 0 Life S . 10 ... 0 Weapon . 10 ... 0 Engine . 10 ... 0 ... Type ..... Damage 1- Only Weapon 6 Comp... Struc. Dam. Bridge . 10 ... 0 Crew Q . 10 ... 0 Life S . 10 ... 0 Weapon . 10 ... 0 (6 not enough to destroy) Engine . 10 ... 0 ... Type ..... Damage 2- Weapon Only 6 Comp... Struc. Dam. Bridge . 10 ... 0 Crew Q . 10 ... 0 Life S . 10 ... 0 Weapon . 10 ... 0 (6 not enough to destroy) Engine . 10 ... 0 Am I right or still not understanding correctly? I am trying to see how much the geltube or adamant "leaking" armor ease the use of "Only X" weapons. Indeed if a ship has a big "leakage" armor, then it would be easy to destroy a lot of engine by Only Engine weapon, using let say 2/3 normal damage weapon, just not enough to destroy a "leakage" armor, and then the "Engine Only" weapon. Am I understanding correctly? |
Re: "Only X" weapons
Correct. Any excess damage from Only-X weapons is forgotten.
Excess damage left over from regular weapons just before the first Only-X weapon hits will add to that first only-x weapon, though. |
Re: "Only X" weapons
Could someone post a list of the Only X damage types and which ones skip shields / armor and which ones don't?
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Re: "Only X" weapons
I think Only Engines is the only one that doesn't skip shields and armor... (well, except Only Shields http://forum.shrapnelgames.com/images/icons/icon12.gif )
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