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Ninja Drones
I was thinking about drones and why they suck so badly and I had an epiphany. Drones are Ninjas!
Ninjas are sneaky, fast, and seem like they should be really tough. They train for years learning their skills (expensive to build), but then it's all wasted because they get killed on their first mission. A large group of Ninjas will always get beat up in a fight even when they have the other guy outnumbered because they don't attack the good guy all at once. They come at him one at a time and get picked off. Drones are the Ninjas of the SE4 universe. http://forum.shrapnelgames.com/images/icons/icon10.gif |
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Re: Ninja Drones
psychotherapy, Tesco?
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LOL!
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Hm. I *have* been toying with creating mounts for drone equipment and weapons so they're smaller than normal and then reducing the hullsize of the drones, but can't decide what to do with damage inflicted/range/damage capacity/etc.
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What is a drone, exactly? My SEIV:Gold is on the way. Are they like strategic missiles, or disposable, zero-maintenance ships, or sattelites that can move only in the tactical map, or what?
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The first two guesses are right on the mark http://forum.shrapnelgames.com/images/icons/icon12.gif
Just watch out for their supply storage... unlike ships and like fighters, they constantly drain supplies each turn and disappear when their supplies run out! |
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'satelite's that can move only on the tactical map' could be modded.
[ October 16, 2003, 19:18: Message edited by: narf poit chez BOOM ] |
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I've been thinking of working on a mod that turns drones into missiles. Work only in combat with no strategic movement allowing for the customization of missiles with various changes etc. Also allows for missile ammunition seperate from supplies. Only problem is the fire rate gets locked in to at least 1 per turn but only for as long as ammo Lasts.
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Didn't try it on a satelite component though. Shouldn't make a difference but it might. |
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