![]() |
Conquest Mod (Under Development)
I have a new concept for what I think will be a good mod.
The Conquest Mod The year is 2400.00 and the galaxy awaits exploration. Who could imagine the wonders and horrors to come. Where peaceful exploration and diplomacy end and conquest begins. The mod will feature real world cultural types such as: Dictatorship Communism Theocracy Republic Imperialistic Democracy Totalitarian Special optional racial traits, both advantages and disadvantages. The mod will have some new technologies, components, weapons, facilities and ship designs. Components that can be place upon Starbases that will train ships and or fleets. Asteroid ship sizes for the racial trait Stealth. (Ships that look like Asteroids for stealthy operations and camouflage. Smaller ships will have a weapons mount bonus that will allow them to carry stronger torpedoes, and reduced cloakings size components to simulate submarines. Carriers will be beefed up and have stronger hulls (with shielding and special armor mounts) that will make them a far more Lasting vehicle type than they are currently. Additional ship sizes using the neo standard hull system The mod will strongly promote the use of carriers and fighters as it will focus many components and advantages toward those ships and their weapons. Basically I want to try and make the mod a war mod that reflects how I feel a space war would be fought. Not with phaser and photon torpedoes, but with fighters, carriers, and speciality ships. [ May 31, 2004, 07:17: Message edited by: Atrocities ] |
Re: Conquest Mod (Under Development)
Sounds good! You have an ETA for this? http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: Conquest Mod (Under Development)
Uh oh... Civ II/Empires in space! Run Away!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: Conquest Mod (Under Development)
Quote:
SpaceBadger |
Re: Conquest Mod (Under Development)
sounds fun.
|
Re: Conquest Mod (Under Development)
if earth history is used. Democracy is better at killing people.
Dictatorship should have minus in produciton |
Re: Conquest Mod (Under Development)
|
Re: Conquest Mod (Under Development)
Quote:
SpaceBadger</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I have set each culture, with 20 + and 10 - each and would like to keep that ratio. VIEW However I am open to suggestions for each of the following. Neutral Monarchy Tyranny Dictatorship Communism Theocracy Republic Imperialistic Democracy Totalitarian Capitalistic Militaristic Renegades Isolationist Religious Fascism |
Re: Conquest Mod (Under Development)
I'm guessing you jsut left in some editing notes in these two palces.
Quote:
[edit: don't know what put a bee in my bonet. tone changed a little.] [ October 18, 2003, 00:39: Message edited by: Loser ] |
Re: Conquest Mod (Under Development)
Loser I started out with a basic concept. Hopefully with discussion we can refine these types down to workable cultural types.
Any suggestions and help are more than welcome. The more in fact, the better. |
All times are GMT -4. The time now is 07:00 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.