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-   -   Conquest Mod (Under Development) (http://forum.shrapnelgames.com/showthread.php?t=10567)

Atrocities October 17th, 2003 05:44 PM

Conquest Mod (Under Development)
 
I have a new concept for what I think will be a good mod.

The Conquest Mod

The year is 2400.00 and the galaxy awaits exploration. Who could imagine the wonders and horrors to come. Where peaceful exploration and diplomacy end and conquest begins.

The mod will feature real world cultural types such as:
Dictatorship
Communism
Theocracy
Republic
Imperialistic
Democracy
Totalitarian

Special optional racial traits, both advantages and disadvantages.

The mod will have some new technologies, components, weapons, facilities and ship designs.

Components that can be place upon Starbases that will train ships and or fleets.

Asteroid ship sizes for the racial trait Stealth. (Ships that look like Asteroids for stealthy operations and camouflage.

Smaller ships will have a weapons mount bonus that will allow them to carry stronger torpedoes, and reduced cloakings size components to simulate submarines.

Carriers will be beefed up and have stronger hulls (with shielding and special armor mounts) that will make them a far more Lasting vehicle type than they are currently.

Additional ship sizes using the neo standard hull system

The mod will strongly promote the use of carriers and fighters as it will focus many components and advantages toward those ships and their weapons.

Basically I want to try and make the mod a war mod that reflects how I feel a space war would be fought. Not with phaser and photon torpedoes, but with fighters, carriers, and speciality ships.

[ May 31, 2004, 07:17: Message edited by: Atrocities ]

rdouglass October 17th, 2003 06:15 PM

Re: Conquest Mod (Under Development)
 
Sounds good! You have an ETA for this? http://forum.shrapnelgames.com/images/icons/icon10.gif

General Woundwort October 17th, 2003 06:59 PM

Re: Conquest Mod (Under Development)
 
Uh oh... Civ II/Empires in space! Run Away!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

SpaceBadger October 17th, 2003 07:15 PM

Re: Conquest Mod (Under Development)
 
Quote:

Originally posted by Atrocities:
The mod will feature real world cultural types such as:
Dictatorship
Communism
Theocracy
Republic
Imperialistic
Democracy
Totalitarian

<font size="2" face="sans-serif, arial, verdana">What do you foresee as the game effects of these? Is a democracy inherently better at research than a theocracy? What about a republic? Is a dictatorship better at offensive combat than the others? Or worse?

SpaceBadger

se5a October 17th, 2003 07:20 PM

Re: Conquest Mod (Under Development)
 
sounds fun.

tesco samoa October 17th, 2003 07:54 PM

Re: Conquest Mod (Under Development)
 
if earth history is used. Democracy is better at killing people.

Dictatorship should have minus in produciton

narf poit chez BOOM October 17th, 2003 08:04 PM

Re: Conquest Mod (Under Development)
 
heh. three in one week. http://forum.shrapnelgames.com/images/icons/icon7.gif

looking foward to it.

Atrocities October 17th, 2003 08:21 PM

Re: Conquest Mod (Under Development)
 
Quote:

Originally posted by SpaceBadger:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
The mod will feature real world cultural types such as:
Dictatorship
Communism
Theocracy
Republic
Imperialistic
Democracy
Totalitarian

<font size="2" face="sans-serif, arial, verdana">What do you foresee as the game effects of these? Is a democracy inherently better at research than a theocracy? What about a republic? Is a dictatorship better at offensive combat than the others? Or worse?

SpaceBadger
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I have set each culture, with 20 + and 10 - each and would like to keep that ratio. VIEW However I am open to suggestions for each of the following.

Neutral
Monarchy
Tyranny
Dictatorship
Communism
Theocracy
Republic
Imperialistic
Democracy
Totalitarian
Capitalistic
Militaristic
Renegades
Isolationist
Religious
Fascism

Loser October 17th, 2003 08:47 PM

Re: Conquest Mod (Under Development)
 
I'm guessing you jsut left in some editing notes in these two palces.
Quote:

Description := A populace devoted to a system of government in which the state plans and controls the economy and a single, often authoritarian party holds power, claiming to make progress toward a higher social order in which all goods are equally shared by the people. happy.
...
Description := A society with a predominance of the armed forces that promote the glorification of a professional military with the ideals that allow for the administration or policy in which military preparedness is of primary importance to the culture in general. supply.
<font size="2" face="sans-serif, arial, verdana">The way that 'theocracy' gets a bonus to research and not intelligence is different than the way it would seem to me. just curious.

[edit: don't know what put a bee in my bonet. tone changed a little.]

[ October 18, 2003, 00:39: Message edited by: Loser ]

Atrocities October 18th, 2003 12:55 AM

Re: Conquest Mod (Under Development)
 
Loser I started out with a basic concept. Hopefully with discussion we can refine these types down to workable cultural types.

Any suggestions and help are more than welcome. The more in fact, the better.


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