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MOD questions
1: Is there a MOD that allows moons to be colonized?
2: Universal colonizer? |
Re: MOD questions
1. Zuh? Even in stock, you can colonize moons if you have the right colony type.
2. Can be done. Trickier to make the AI work with it. |
Re: MOD questions
Most moons are just tiny rock planets with no atmosphere, aren't they? I think a few are ice planets rather than rock, but still, you colonize them just like any other planet - if you have the right tech you can colonize, if not, then you can't.
SpaceBadger |
Re: MOD questions
My foggy memory remembers a MOD which had oxygen, methane, etc atmosphere moons. I just can't remember which one.
Also isn't it Imperator who made a MOD which had fewer damaging warp points and nebulae? |
Re: MOD questions
Getting the AI to use universal colonizers is not that tricky. Check out Adamant Mod to see how to implement them properly.
FQM is the mod you are thinking of there Pathfinder. |
Re: MOD questions
Thanks again IF!
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Re: MOD questions
Yup, that was the ticket. FQM has moons with atmospheres. Now to combine it with proportions and AIC....or maybe AIC since it has some proportions stuff...
What particular files make FQM do that stellar stuff? OR what files make proportions do its particular magic? |
Re: MOD questions
There should be a help folder in FQM. Read it. http://forum.shrapnelgames.com/images/icons/icon12.gif
I strongly suggest you only use the asteroid-lite quadrants from FQM (you can make all the other types of quadrants (cluster, grid, etc.) very easily just by changing the first couple of lines for the whole quadrant. All the systems in them are the same), as the huge numbers of asteroids allow for huge amounts of resources to be remote-mined, thus destroying the balance of Proportions. |
Re: MOD questions
Does the AI remote mine? I don't use it myself so I haven't noticed AI using it or not.
Have not been able to figure out which lines to work with to get rid of asteroid dense quadrants/systems. AIC does work with FQM (used the TDM+FQM model) in the FQM help file. Now for the hard part. My MODs components (weapons only will change) and facilities. Going to use existing images. MyMOD is loosely based on Pax Emperia: Eminent Domain. [ October 21, 2003, 00:22: Message edited by: pathfinder ] |
Re: MOD questions
um, is that 'my mod' as is 'i'm making one', or as in 'there's a mod called 'my mod''?
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