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PBW : Paranoia2
PARANOIA 2
The first edition of this PBW was a bLast, with Flatline giving us a Master's lesson in how to Fight/Cheat/Lie your way to victory. Sometime the game was frustrating, sometime it had me going mad. But it had never been boring. All in all, it was the best game I ever played. Kuddos to all Paranoia1 players, and kuddos to Flatline. I feel it is now time to begin the second edition of this game, especially for those who missed the first game. SETTINGS : 60h auto turns Starting resources: 100000 Starting planets: 1 Home planet value: Good Score display: Own Technology level: Low Racial points: 3000 Quadrant type: Mid-Life Quadrant size: large Event frequency: None Technology cost: Medium Victory conditions: See below Maximum units: maximum allowed Maximum ships: maximum allowed Computer players: None Neutral empires: No Number of players : 14 (pair number only) Standard 1.84 game with the following rules : Tech trading DISABLED, Ancient race not allowed, surrender not allowed, INTEL allowed, RELIGIOUS TECH not allowed. VICTORY RULES : All players start with a secret target race. Your goal : be the first to kill your target Now you get it : 1 empire dead, and game over for all players. If another player kills your target, you win. If you kill an empire while it is not your target, you lose and someone else win. This is a highly political game. The killer is that even small empires are important. If one die, game over. In this game, the PBW's game forum will be especially important, as it will be in it players will send call for help, try to lie to each other.....etc...etc..... PONTINE LEEPERS LAW It is forbidden to give planets to a player. You can exchange ships if you want, but no player should be artificially keept alive by the mean of planetary gifts. THANKS TO TESCO As soone as we have ironed the Last victory rules details, and before the game begins, Tescosamoa will become game master. He will create the map, put in it starting positions and send all players the name of their target. [ February 05, 2004, 14:03: Message edited by: Unknown_Enemy ] |
Re: PBW : Paranoia2
GAME TIME !
JOIN NOW ! |
Re: PBW : Paranoia2
i will run the game if you want
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Re: PBW : Paranoia2
Plotting and other conspiracies are not only encouraged, but needed in this game? Hmm, count me in then. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: PBW : Paranoia2
to Alneyan :
Vital. Due to the settings, all alliances can only be temporary, to save someone, to get an empire back to "correct" size..etc...etc.. To Tesco Thanks pal ! I will ask to an admin to give you ownership of the game, and I will give you the details to create the map and place the players. In short, a player should not be placed too near his target, and most important, if Player A is the target of Player B, Player B should NOT be the Target of A. That will add some spice..... |
Re: PBW : Paranoia2
Sounds awesome, but how long does a game like this typically take? And since I'm a total n00B at PBW, will I have all the bigger empires babysitting me so the game won't end before they find their targets? Hehehehe, that might be fun.
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Re: PBW : Paranoia2
sounds interesting...
60hr turns? cool, im starting to think I may have to many games on my plate but with turns that long it shouldnet be a prob http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: PBW : Paranoia2
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I did quite a lot of "baby sitting" in the first Paranoia. Then, I don't want to scare anybody, but the first game Lasted....around a full year !!!! AND WE WERE HAPPY OF IT ! |
Re: PBW : Paranoia2
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Re: PBW : Paranoia2
yea but what is the avareage pbw game Last?
1 year cant be to long esp if you had that game on 60hrs as well! howmany game turns did it Last? is probibly a better way of mesuring it. ill upload my empire tonight. any tips? anything you would do diferent for this type of game? |
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