![]() |
PBW Emergency Site ver 2 Development
So far joint effort by Fyron and Ruatha, anyone else is welcome:
Here are betafiles: betafiles (Latest change: removed $date from deadline.php and moved $timezone from gaminfo.php to deadline.php (Forgot deadline_check.php at work...) ---- In bold = Exists. ELSEWHERE (OTHER DIRECTORY) PASSWORD.CFG - Password for autoturn utility and main admin (Setup new games) --------------- main Directory (Whatever name) INDEX.PHP Start page, choose game if more than one otherwise autodirect to MAIN.PHP MAIN.PHP Main page where everything happens, display players, empires, uploaded, deadline, news, history. GETTURN.PHP Getturn script PLAYERUPLOAD.PHP Sendturn Script DEADLINE_CHECK.PHP Displays deadline in different timezones, each player can check his timezone. ADMIN.PHP Admin script, change player names, empires, e-mails, number of players, admin password, news, turns to backup. AUTOTURN.EXE Checks if turns has expired or all has uploaded and then autoexecutes them if needed, updates deadlines, checks all subdirectories for DEADLINE.PHP. Creates new games by setting up subdirectories and placing the appropriate files there. Password used to access this program is stored in PASSWORD.CFG Can be used to customize the sites, i e colours and any page image (Same image all pages). Program is trayable. ------------------- Game Directories (Name = Gamename, subdirectories) GAMEINFO.PHP Used to store game variables; // Name of savegame file, minus .gam. $gamename = "name"; // Full title of the game. $title = "title"; // Info on the host. $host = "name"; $hostmail = "email"; // URL of alternate forum. If you do not have one to use, just leave the default pointing to Intel Forums. $forum = "http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=forum;f=23"; // Number of turns to keep backups of. $numbackups = "1"; // Player information. Each player has 3 variables, name, email and empire. Do not worry about filling in info for players that do not exist (such as playername10 if you have only 9 players. The numplayers variable keeps track of the number of players in the game, so extra player info is ignored. $numplayers = "13"; $playername1 = "SN"; $playermail1 = "email"; $playerempire1 = "empire name"; (repeat - to 20 players) DEADLINE.PHP File defining deadline and turn type (Manual, all uploaded and auto), Used in both PHP script and in AUTOTURN.EXE. Date stored in Central European time, altered to the set timezone when displayed in each game. // Date of the deadline. $deadline_year = ""; $deadline_month = ""; $deadline_day = ""; $deadline_hour = ""; $deadline_minute = ""; // Default timezone. $timezone = ""; TURNFILES Directory for player turnfiles (PLR) GAMEFILE Directory for Gamefiles (ZIP) BACKUP Zipped old PLR and GAM files --------- [ October 25, 2003, 11:00: Message edited by: Ruatha ] |
Re: PBW Emergency Site ver 2 Development
Geo, will this do:
On the Admin page: (Password protected??) Change player names and e-mails and empire names. Change number of turns to backupp, turn execution type and deadline length. Button to download all plr files and one to move all plr files to backupp. Upload of Game file. Add news. In deadline.php we must add $deadline_lenght (interval in hours of deadline). [ October 25, 2003, 13:27: Message edited by: Ruatha ] |
Re: PBW Emergency Site ver 2 Development
An idead is to split up the Main.php into:
INCLUDE ("Header.php") INCLUDE ("menu.php") INCLUDE ("News.htm") INCLUDE ("Deadline_check.php") INCLUDE ("Show_players.php") INCLUDE ("History.php") INCLUDE ("Footer.php") Where menu contains buttons for: Get turn send turn mail host mail all Admin Forum ??? |
Re: PBW Emergency Site ver 2 Development
Need a button for the host to get all the .plr files.
|
Re: PBW Emergency Site ver 2 Development
Fyron.
I think will add all variables in one PHP file to b eincluded. The make almost all functions into seperate php files and make the main file almost only include. I'm aiming to have it ready at the next PBW down time, may it never come. It will have about the same functions as the current emergency site but be able to run turns automaticly aswell. And have much easier code to read and edit!! |
Re: PBW Emergency Site ver 2 Development
Fyron >
I'm doing a total rehaul, everything is changed. It's based around your PHP variable file. se here the example; ver 2 example The index page is almost done. It searches the game directory for all directories, pulls out config data and displays it so that one can choose game. What is missing in index? An Super_host admin page to set up new games, delete games and change info text on the index page, and set mail info (SMTP, account, on/off). Everything else is game_host controlled (main.php and below) New betafiles: Beta 0.1 for ver 2 Work continues...... [ October 29, 2003, 06:37: Message edited by: Ruatha ] |
Re: PBW Emergency Site ver 2 Development
The index page is complete.
as is the login script for the server host admin page and the host admin page (except for making and deleting games). The index page looks in the game directory, gets the game info for all games in it and shows links to them. Nice if I may say it myself. Finishing site admin page now and then will work on the game main pages. The problem with ver 1 not updating is solved with three different methods, all used: 1. Meta tags making the page non-caching and reloading every time it's accessed. 2. A java script forcing update. 3. every page get's a random number so you won't get the same url twice (own invention and it seems to work best). Combined all three makes the page reload on each access (not three times but just when it loads). If you want to try and login current passsword for site admin page is "ett". When one first sets up the server it will bypass the login page and go directly to the admin page. There is no default password. The admin page is hacker protected and will eventually mail the host Ip and lookup info on wouldbe hacker. This will be included in game admin pages aswell. Most will be user changable and all code will be marked and more structured than ver 1 Setting up of games will be done in one of two ways, either through entering a name in the site admin screen and pressing a button, or alternatly by uploading the files to the game directory (files needed are so far only configuration.php). First steps of ver 2 (0.1) PLEASE DON'T CHANGE THE PASSWORD IN THE ADMIN SEUP SCREEN! I'm working with it. [ October 30, 2003, 12:21: Message edited by: Ruatha ] |
Re: PBW Emergency Site ver 2 Development
You definitely have too much time, Ruatha http://forum.shrapnelgames.com/images/icons/icon12.gif
Thanks again, you are an excellent and caring host ! |
Re: PBW Emergency Site ver 2 Development
You should be able to just use some batch files for the autoturn thingie. That is how PBW does it IIRC.
|
Re: PBW Emergency Site ver 2 Development
Getting there,
whats left to do: game_download_host_turn.php (Host download plr turn files) game_upload_host_turn.php (Host upload new gam turn file) game_new_news.php (Host change game news) game_change.php (write Host admin changes) game_player_change.php (Choose player settings, name, mail and empire) game_player_change_execute.php (write player setting changes) game_upload.php (Almost done, what's left =mail options and change ALPU setting in game config.) Autoturn.exe What's done: index.php main.php autoturn.php auto_change.php auto_change_execute.php game_admin.php game_admin_login.php game_change.php game_forms.php game_full_history.php game_get_turnfile.php game_header.php game_player_table.php game_shorthistory.php game_show_deadline.php game_upload.php hack.php pclzip.lib.php random.php site_admin.php site_admin_login.php site_change.php site_config.php site_forms.php site_game_manip.php site_header.php site_new_game.php site_new_news.php site_one_game.php site_switch_mode.php history.html site_news.html Version.html Auto made for each game: configuration.php history.html news.html oldnews.html shorthistory.html The autoturn.exe will be hardest as I haven't programmed for 4 years, but some pascal/delphi ougth to be close to the surface.. |
All times are GMT -4. The time now is 01:36 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.