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Damage.txt (For SE5)
Not sure if this idea has been posted before, and its long so it gets its own thread. For SE5, what I'd like to see is a new data file. If it was done in SE4 format, it might go something like (The descrption only appears in the F1 window, not the component list)
//Standard Damage Types Name := Normal Description := Equal damage to all defenses. Damage Defense 1 type:=Standard Damage Defense 1 amount :=100 Damage Defense 2 type:=Shields Damage Defense 2 amount :=100 Damage Defense 3 type:=Phased Shields Damage Defense 3 amount :=100 Damage Defense 4 type:=Armor Damage Defense 4 amount :=100 Damage Defense 5 type:=Hardened Armor Damage Defense 5 amount :=100 Name := Phased Description := Skips non-phased shields. Damage Defense 1 type:=Standard Damage Defense 1 amount :=100 Damage Defense 2 type:=Shields Damage Defense 2 amount :=-1 Damage Defense 3 type:=Phased Shields Damage Defense 3 amount :=100 Damage Defense 4 type:=Armor Damage Defense 4 amount :=100 Damage Defense 5 type:=Hardened Armor Damage Defense 5 amount :=100 Name := Shield and Armor Piercing Description := Skips all armor and shields. Damage Defense 1 type:=Standard Damage Defense 1 amount :=100% Damage Defense 2 type:=Shields Damage Defense 2 amount :=-1 Damage Defense 3 type:=Phased Shields Damage Defense 3 amount :=-1 Damage Defense 4 type:=Armor Damage Defense 4 amount :=-1 Damage Defense 5 type:=Hardened Armor Damage Defense 5 amount :=-1 Name := Only Engines Description := Acts as a shield depleter, then damages only engines Damage Defense 1 type:=Standard Damage Defense 1 amount :=0 Damage Defense 2 type:=Shields Damage Defense 2 amount :=100% Damage Defense 3 type:=Phased Shields Damage Defense 3 amount :=100% Damage Defense 4 type:=Armor Damage Defense 4 amount :=0 Damage Defense 5 type:=Hardened Armor Damage Defense 5 amount :=0 Damage Detail 1 type := ability Damage detail 1 param 1:= Standard Movement Damage detail 1 param 2:=100 Name := Shield's only Description := Damages only shields Damage Defense 1 type:=Standard Damage Defense 1 amount :=0 Damage Defense 2 type:=Shields Damage Defense 2 amount :=100% Damage Defense 3 type:=Phased Shields Damage Defense 3 amount :=100% Damage Defense 4 type:=Armor Damage Defense 4 amount :=0 Damage Defense 5 type:=Hardened Armor Damage Defense 5 amount :=0 Name := Quad to Shields Description := Damages shields 4x as much as any other type. Damage Defense 1 type:=Standard Damage Defense 1 amount :=100 Damage Defense 2 type:=Shields Damage Defense 2 amount :=400% Damage Defense 3 type:=Phased Shields Damage Defense 3 amount :=400% Damage Defense 4 type:=Armor Damage Defense 4 amount :=100 Damage Defense 5 type:=Hardened Armor Damage Defense 5 amount :=100 //Standard resistance types Name := Standard Description := Standard resistance Resistance Type := Structure Name := Shields Description := An energy barrier that blocks weapons fire. Resitance type: := Shield Name := Phased Shield Description := An energy barrier that can block phased weapons. Resitance type: := Shield Name := Armor Description := Physical armor that absorbs or deflects attacks. Resitance type: := Structure Name := Hardened Armor Description := Physical armor that absorbs or deflects attacks. Resitance type: := Structure So, a weapon would have a damage type, and every component would have one or more resistance types, like so: Name := Shield Generator I Description := Generator which creates an energy field around a starship preventing damage. Pic Num := 31 Tonnage Space Taken := 30 Tonnage Structure := 30 Tonnage Resitance := Standard Cost Minerals := 100 Cost Organics := 0 Cost Radioactives := 0 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Shields Family := 11 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Shields Tech Level Req 1 := 1 Number of Abilities := 1 Ability 1 Type := Shield Generation Ability 1 Descr := Generates [%ShieldPointsGenerated] shield points. Ability 1 Val 1 := 50 Ability 1 Val 2 := Shields Weapon Type := None (ability 1 val 2 in this case defines what type of shield the shield is- so there is no phased shield ability) |
Re: Damage.txt (For SE5)
This is very similar to what I had suggested before, but it much better laid out http://forum.shrapnelgames.com/images/icons/icon7.gif
I assume you have that -1 is "Skips" One thing to add is that the damage types should apply damage IN ORDER. Name := Normal Description := Equal damage to all defenses. Damage Defense 1 type:=Standard // hull/internals Damage Defense 1 amount :=100 Damage Defense 2 type:=Shields Damage Defense 2 amount :=100 Damage Defense 3 type:=Phased Shields Damage Defense 3 amount :=100 Damage Defense 4 type:=Armor Damage Defense 4 amount :=100 Damage Defense 5 type:=Hardened Armor Damage Defense 5 amount :=100 Thus, this damage type would hit internals first, then standard shields then phased shields then armor then hardened armor... |
Re: Damage.txt (For SE5)
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[ October 30, 2003, 02:47: Message edited by: spoon ] |
Re: Damage.txt (For SE5)
There should be no static "phased" and "unphased" shields. The "phasing" should be a level, and weapons would have a "phased" level as well. Then, you can get multiple levels of "phased" weapons versus "phased" shields. Same should go for the armor-piercing weapons.
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Re: Damage.txt (For SE5)
levels and %.
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Re: Damage.txt (For SE5)
Sorry for posting this here. But what kind of a game will SE V be? Is it a crossover between StarFury and SE IV? So SE IV in 3D?
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Re: Damage.txt (For SE5)
Starfury's sort of a model for the combat engine in SE5.
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Re: Damage.txt (For SE5)
SE5 would be the next game in the Space Empires series, so a strategy game, much like SE, SEII, SEIII and SEIV. Starfury is its own "series" (assuming a Starfury II is ever made, otherwise just a stand-alone http://forum.shrapnelgames.com/images/icons/icon12.gif ).
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Re: Damage.txt (For SE5)
*Hijacking thread*
So... what can we expect from SE V? 3D Strategy? Would be nice. |
Re: Damage.txt (For SE5)
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