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-   -   Damage.txt (For SE5) (http://forum.shrapnelgames.com/showthread.php?t=10629)

Phoenix-D October 25th, 2003 11:08 PM

Damage.txt (For SE5)
 
Not sure if this idea has been posted before, and its long so it gets its own thread. For SE5, what I'd like to see is a new data file. If it was done in SE4 format, it might go something like (The descrption only appears in the F1 window, not the component list)

//Standard Damage Types
Name := Normal
Description := Equal damage to all defenses.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=100
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=100
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=100

Name := Phased
Description := Skips non-phased shields.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=-1
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=100
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=100

Name := Shield and Armor Piercing
Description := Skips all armor and shields.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100%
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=-1
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=-1
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=-1
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=-1

Name := Only Engines
Description := Acts as a shield depleter, then damages only engines
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=0
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=100%
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100%
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=0
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=0
Damage Detail 1 type := ability
Damage detail 1 param 1:= Standard Movement
Damage detail 1 param 2:=100

Name := Shield's only
Description := Damages only shields
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=0
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=100%
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100%
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=0
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=0

Name := Quad to Shields
Description := Damages shields 4x as much as any other type.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=400%
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=400%
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=100
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=100

//Standard resistance types
Name := Standard
Description := Standard resistance
Resistance Type := Structure

Name := Shields
Description := An energy barrier that blocks weapons fire.
Resitance type: := Shield

Name := Phased Shield
Description := An energy barrier that can block phased weapons.
Resitance type: := Shield

Name := Armor
Description := Physical armor that absorbs or deflects attacks.
Resitance type: := Structure

Name := Hardened Armor
Description := Physical armor that absorbs or deflects attacks.
Resitance type: := Structure

So, a weapon would have a damage type, and every component would have one or more resistance types, like so:

Name := Shield Generator I
Description := Generator which creates an energy field around a starship preventing damage.
Pic Num := 31
Tonnage Space Taken := 30
Tonnage Structure := 30
Tonnage Resitance := Standard
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 11
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Shields
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Shield Generation
Ability 1 Descr := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1 := 50
Ability 1 Val 2 := Shields
Weapon Type := None

(ability 1 val 2 in this case defines what type of shield the shield is- so there is no phased shield ability)

Suicide Junkie October 30th, 2003 03:42 AM

Re: Damage.txt (For SE5)
 
This is very similar to what I had suggested before, but it much better laid out http://forum.shrapnelgames.com/images/icons/icon7.gif
I assume you have that -1 is "Skips"

One thing to add is that the damage types should apply damage IN ORDER.

Name := Normal
Description := Equal damage to all defenses.
Damage Defense 1 type:=Standard // hull/internals
Damage Defense 1 amount :=100
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=100
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=100
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=100

Thus, this damage type would hit internals first, then standard shields then phased shields then armor then hardened armor...

spoon October 30th, 2003 04:46 AM

Re: Damage.txt (For SE5)
 
Quote:

Originally posted by Phoenix-D:
For SE5, what I'd like to see is a new data file.
....

<font size="2" face="sans-serif, arial, verdana">This is a brilliant idea...

[ October 30, 2003, 02:47: Message edited by: spoon ]

Fyron October 30th, 2003 06:20 AM

Re: Damage.txt (For SE5)
 
There should be no static "phased" and "unphased" shields. The "phasing" should be a level, and weapons would have a "phased" level as well. Then, you can get multiple levels of "phased" weapons versus "phased" shields. Same should go for the armor-piercing weapons.

narf poit chez BOOM October 30th, 2003 06:29 AM

Re: Damage.txt (For SE5)
 
levels and %.

Timstone October 30th, 2003 08:20 AM

Re: Damage.txt (For SE5)
 
Sorry for posting this here. But what kind of a game will SE V be? Is it a crossover between StarFury and SE IV? So SE IV in 3D?

narf poit chez BOOM October 30th, 2003 08:43 AM

Re: Damage.txt (For SE5)
 
Starfury's sort of a model for the combat engine in SE5.

Fyron October 30th, 2003 09:41 AM

Re: Damage.txt (For SE5)
 
SE5 would be the next game in the Space Empires series, so a strategy game, much like SE, SEII, SEIII and SEIV. Starfury is its own "series" (assuming a Starfury II is ever made, otherwise just a stand-alone http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Timstone October 30th, 2003 04:54 PM

Re: Damage.txt (For SE5)
 
*Hijacking thread*

So... what can we expect from SE V? 3D Strategy? Would be nice.

Suicide Junkie October 30th, 2003 05:19 PM

Re: Damage.txt (For SE5)
 
Quote:

Originally posted by Imperator Fyron:
There should be no static "phased" and "unphased" shields. The "phasing" should be a level, and weapons would have a "phased" level as well. Then, you can get multiple levels of "phased" weapons versus "phased" shields. Same should go for the armor-piercing weapons.
<font size="2" face="sans-serif, arial, verdana">The system proposed below does that, and more. Just add a "2-phased" defense type, and make it 100% against normal and phased weapons.


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