![]() |
looking for a good single system
has anyone got a good balanced single system map for a two player TCP/IP game?
preferibly with FQM standard. |
Re: looking for a good single system
A single system map could be built in less than 10 minutes.
|
Re: looking for a good single system
I had a go, but it took me longer than 10 min and all I had was a star, 2 planets, 4 astroyeds and out of ideas...
then I tryed creating a quadrant and deleting all the unwanted systems, but I couldent find a system that was even half balenced. |
Re: looking for a good single system
Well the only way to have it truly "balanced" would be to have a planet of each atmosphere and planet type combination, all of the same size. http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: looking for a good single system
I have just tryed again, this time with 2 stars wich makes things a little more interesting, is there any info on the diferent sector abilitys etc?
|
Re: looking for a good single system
oh, and how do I make the planets show instead of the moons?
|
Re: looking for a good single system
Quote:
I have made a rock carbon and a rock oxy homeworlds, and 2 each of the other sizes and atmosphears. |
Re: looking for a good single system
Quote:
Getting the planets to show instead of moons depends on what order you place them in. I think the first planet place is the one that show up. However it does not appear that way in the map editor but it will in the game. [ October 26, 2003, 23:00: Message edited by: DavidG ] |
Re: looking for a good single system
ahh good.
umnn how does a host in a tcp/ip game create an empire? - edit never mind, I figured it out... didnt go far enough. [ October 26, 2003, 23:31: Message edited by: se5a ] |
All times are GMT -4. The time now is 03:13 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.