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OT - Career change advice - Game Designer
Hmm, after that romantic getaway advice thread, I'm beginning to feel sort of silly but anyway, this is lots more interesting...
A couple of weeks ago, I wrote to apply for a job. Now it seems that they're very interested to meet me, and even after I'd explained that I would only be in Malaysia (the place where the company is located) at the end of December, they said that they would be willing to wait. The position is question is Game Designer with a fledgling company. I have no real experience in this, but apparently they were impressed by my c.v. (which makes for quite interesting reading I must say) and claims about being really into games. The problem is I have a relatively high-paying job right now, though it's a dead-end one with relatively poor long-term prospects, and taking up their offer would mean earning much less money. The good point is that it'll probably be a lot of fun, plus I get to actually stay in Malaysia which is where my friends and family are after all, instead of jetting off to remote places like Africa and the Solomon Islands. Any advice? Anyway, their website is: http://www.phoenix-gamestudios.com/ and their main product is http://www.fungwanOnline.com/html/main.htm I'd appreciate it anyone could give me any idea if they're any good or if they have a viable business there. |
Re: OT - Career change advice - Game Designer
Have you pie and eat it too!
Telecommute! |
Re: OT - Career change advice - Game Designer
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I wouldn't take this job if you had a family to feed or something, but if you want to change careers, and don't mind the cut in pay, then go for it. Doing what you love to do is worth more than the stuff money gets you. |
Re: OT - Career change advice - Game Designer
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I do think that the "Fung-Wan" license (anyone seen the movie?) has a lot of commercial potential though. Judging from the huge hits movies like "Crouching Tiger, Hidden Dragon" were in the United States, I believe that this stuff, properly developed and marketed, would sell well in the U.S. As it is, it seems to me to be a second-rate Diablo 2 clone developed as an MMORPG. Quote:
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Re: OT - Career change advice - Game Designer
It looks like they're trying for the Lineage market. For those who don't know, Lineage is the world's biggest MMORPG, with 10x (yes, TEN TIMES) the number of players that Ultima Online has. It runs mainly in Korea, Taiwan and Japan.
If this company's game meets with any success, you will become very popular - not rich, but at least famous. |
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Re: OT - Career change advice - Game Designer
Here's the article where I got the info : Lineage.
It's almost two years old, though. I have no idea what the scene is like today. |
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My academic background is in media/journalism and I studied in Tours, France, which of course means that I speak French and did a couple of internships with French newspapers. This is unusual enough among Malaysians that most prospective employers treat my application as not being just another piece of paper in the slushpile just for that reason alone. I've done brief stints as a press stringer for one of the larger national newspapers in Malaysia and as a writer for a Malaysian dot-com. After that, I spent about a year and a half in Africa as an English-French interpreter and I've been in the Solomon Islands for the past three years, helping to manage one of the larger logging companies. I've some interesting experiences and adventures to relate about working in those remote places, which you can read if you want to dig up my old Solomon Islands thread. In my application letter, I've emphasized my experience in senior management, which I'd bet, relatively few of the other applicants have done. I'm guessing that they're probably inundated with applications from youngish people who are wildly enthusiastic about games, but are relatively immature and haven't worked in management before. Part of a game designer's job is to provide direction to programmers and artists after all. Mostly however, I think I've managed to identify what precisely they are interested in. For example, I've managed to toss in references to Jin Yong's (Louis Cha) wuxia novels, which is an important source of ideas for many martial arts epics, mentioned stuff about designing scenarios, characters, items, add-on rules etc. for games like RuneQuest - Land of Ninja and Shadowrun since I was kid, and yes, I've even mentioned that my favorite strategy game of the moment is SEIV and pointed them to MM's website. And it probably helps that I have a website with some relatively interesting reading material on it, have written at least one science-fiction short story, and have decent computer skills (I've done some distance learning courses with the University of California Berkeley Extension in computer science in my spare time). Not enough to write a game certainly, but enough to know when I'm asking the impossible from programmers and enough I hope to be able to give some useful input in overall game design. Hope that satisfies your curiosity. What's happening with our KOTH game anyway? |
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