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-   -   AARGG is this a bug (re Fighters) (http://forum.shrapnelgames.com/showthread.php?t=10660)

DavidG October 30th, 2003 01:07 AM

AARGG is this a bug (re Fighters)
 
Is this a bug or am I misinterpreting this ability comment?

"Can launch and recover Fighters from space. 1 Fighter can be launched per combat turn and 2 Fighters can be launched per game turn."

I edit Fighter Bays to change it for "4 fighters per game turn" to 2. And yes edited value 2. However in combat simulation it keeps launching fighters.

I wanted tohave some fighters stored in Cargo bays that would not launch. ie be saved for the next combat.

Phoenix-D October 30th, 2003 01:15 AM

Re: AARGG is this a bug (re Fighters)
 
"Per game turn" doesn't apply in combat, and "per combat turn" doesn't apply on the strategic map. Yes, this is weird. Yes, its always been like that.

So any given fighter bay will, in one combat, be able to launch 120 fighters (60, in your Version)

Was that the problem?

DavidG October 30th, 2003 01:22 AM

Re: AARGG is this a bug (re Fighters)
 
Quote:

Originally posted by Phoenix-D:
"Per game turn" doesn't apply in combat, and "per combat turn" doesn't apply on the strategic map. Yes, this is weird. Yes, its always been like that.

So any given fighter bay will, in one combat, be able to launch 120 fighters (60, in your Version)

Was that the problem?

<font size="2" face="sans-serif, arial, verdana">Well I'm not sure about your numbers since I was testing it on a mod with revised fighter size but what I was hopping to do was have a Carrier that would only launch say half it's fighters in combat. The other half would be in storage and could only be used in the next game turn.

Sound like maybe this is not possible. http://forum.shrapnelgames.com/images/icons/icon9.gif

DavidG October 30th, 2003 01:25 AM

Re: AARGG is this a bug (re Fighters)
 
Quote:

Originally posted by DavidG:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Phoenix-D:
"Per game turn" doesn't apply in combat, and "per combat turn" doesn't apply on the strategic map. Yes, this is weird. Yes, its always been like that.

So any given fighter bay will, in one combat, be able to launch 120 fighters (60, in your Version)

Was that the problem?

<font size="2" face="sans-serif, arial, verdana">Well I'm not sure about your numbers since I was testing it on a mod with revised fighter size but what I was hopping to do was have a Carrier that would only launch say half it's fighters in combat. The other half would be in storage and could only be used in the next game turn.

Sound like maybe this is not possible. http://forum.shrapnelgames.com/images/icons/icon9.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Edit: but Yea I think I get what you mean. In combat my bay could launch 30 fighter. But non combat if I gave in the launch fighters command it could launch 60.

Edit: oops damn edit button is too close to the quote button

[ October 30, 2003, 00:14: Message edited by: DavidG ]

Baron Grazic October 30th, 2003 02:25 AM

Re: AARGG is this a bug (re Fighters)
 
Quote:

Originally posted by DavidG:
Edit: oops damn edit button is too close to the quote button
<font size="2" face="sans-serif, arial, verdana">Dam, Bloody how long have I been here, and I just find out there is a quote button? http://forum.shrapnelgames.com/images/icons/icon9.gif
And here I was just thinking everyone was good HTML programmers. http://forum.shrapnelgames.com/images/icons/icon12.gif

Any fighters launched during combat will be recovered at the end of combat if they and the carrier survive.

geoschmo October 30th, 2003 03:20 PM

Re: AARGG is this a bug (re Fighters)
 
Quote:

Originally posted by DavidG:
I was hopping to do was have a Carrier that would only launch say half it's fighters in combat. The other half would be in storage and could only be used in the next game turn.

Sound like maybe this is not possible. http://forum.shrapnelgames.com/images/icons/icon9.gif [/QB]
<font size="2" face="sans-serif, arial, verdana">This is possible to do. You can even do it in the stock game. You just need to have a carrier with enough cargo storage to hold twice as many fighters as it can launch during 30 rounds of combat. http://forum.shrapnelgames.com/images/icons/icon7.gif

So if you want a ship that can hold 60 fighters and only launch 30 during combat, you put one fighter bay on it and enough cargo bays to hold 60 fighters. One fighter bay launches 30 fighters in a round of combat.

Of course your fighters are going to be launched one at a time during combat, and aren't likely to survive unless you have modded them to be significantly tougher then in the stock game. But it will do what you are trying to accomplish.

Alneyan October 30th, 2003 03:32 PM

Re: AARGG is this a bug (re Fighters)
 
Quote:

Originally posted by Baron Grazic:
And here I was just thinking everyone was good HTML programmers. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Do you have to be good with HTML to use the [quote] tags? Even I can to do so without the button, while my skill in HTML is somewhere well below zero, so that shouldn't be a problem for anyone else. http://forum.shrapnelgames.com/images/icons/icon7.gif (I won't even speak about things like... PHP, programming and other occupations along these lines. *Shivers*)

[ October 30, 2003, 13:35: Message edited by: Alneyan ]

Fyron October 30th, 2003 11:29 PM

Re: AARGG is this a bug (re Fighters)
 
UBB != HTML
http://forum.shrapnelgames.com/images/icons/icon6.gif

There are occasional similarities, but UBB code is generally much simpler than HTML. Only things like
</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">[b]
[i]</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">in UBB are similar to their HTML equivalents:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">&lt;b&gt;
&lt;i&gt;</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Stuff like hyperlinks are simpler in UBB:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">SE.net</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">And that in HTML:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">&lt;a href=&quot;http://www.spaceempires.net/&quot;&gt;SE.net&lt;/URL&gt;</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Of course, they are similar, but just a bit simpler. http://forum.shrapnelgames.com/images/icons/icon12.gif

And then, of course, HTML has about 10000 times as many possible code elements as UBB... http://forum.shrapnelgames.com/images/icons/icon12.gif

[ October 30, 2003, 22:09: Message edited by: Imperator Fyron ]


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