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Friday Night TCP/IP
Alright.. I've gotten into the habbit of organizing tcp/ip games of SE4Gold on friday nights.
(I cant host due to computer issues, but someone is usualy willing) Normal regulars in the game are myself, Farstryder, Fyron. Lets expand! Lets actualy organize these friday shindings. They use the current Version of Devnull Gold. Myself, I am available for these games from mid-afternoon on friday untill very late friday night (translated, early saturday morning). I use the Tylmai shipset for my race. There is another player who has confirmed entry in this weeks comming game. He is available from 10pm Eastern untill 3am. His shipset isnt chosen yet, but he's leaning towards Stockshipsets. The game will most likely involve the Monster AI from Devnull. So be warned. We would like a large game. 8 or more humans IF possibe... but we have played with as little as 4. Wanna play? State your prefered start and end time (timezone will help). Make a request for shipset (to make sure we all have it and no one uses double shipsets). I know I posted this rather close to friday, but we can use this thread to arrange games EVERY friday. |
Re: Friday Night TCP/IP
Keep in mind that TCP/IP games are horribly slow in distributing and collecting turns once you get past 2 or 3 players. With 2, it goes as fast as or faster than PBW. But with 3 or more, it gets slower and slower. This is because the game will only send out turn files to one player at a time. With PBW/PBEM (or even manual file transfers over AIM or something), you can send the turn files out to all players at once. The games get really slow on TCP/IP when you hvae 8+ players. http://forum.shrapnelgames.com/images/icons/icon9.gif
Now, organized game sessions are still a great idea, I am just not sure that using the TCP/IP mode is the best way to go. |
Re: Friday Night TCP/IP
I've been in attempts that were made for everyone to be Online at once and play their pbw turns as fast as possible.
I've found TCP/IP to be faster. Maybe it was just the people.... maybe we've been lucky with the connections we've had for our 4 player tcp/ip games. I want to give it a try.... at least once. |
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