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Re: A few questions from a Newbie
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You know the data about the ship forever. Except if the ship is retroffited obviously. You can scan the cargos and the planets, you can even know what is being built at a space yard. I have yet to see a use for scanner jammers when Scattering Armor does the same thing, with a +15% defense bonus. I don't know about question five. Quote:
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I don't know either about question 9, as I don't know about the mechanisms of ground combat. I would say fighting milicia is not a problem usually, and I am more in favour of weapons than armour on units. (How much damage can the small armour withstand? Three? Four? While a ground cannon does 15 damage every turn. Or is it only true for fighters?) |
Re: A few questions from a Newbie
Filling in the blank for question 5...
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Re: A few questions from a Newbie
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No, I am not talismanophobic http://forum.shrapnelgames.com/images/icons/icon12.gif . It is Ruatha who is http://forum.shrapnelgames.com/images/icons/icon12.gif . |
Re: A few questions from a Newbie
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[ November 02, 2003, 18:07: Message edited by: Ruatha ] |
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Re: A few questions from a Newbie
The benefit of long range scanners is that it allows you to see the components, cargo, supply, etc. of another players ship.
If the ship is within range, you can right click on it and get this info, just like you right click on your own to get this info. In simultaneous, the greater range for higher level is all the more important, since you can't move your ships into range. This info doesn't arrive automatically, and is never copied into your enemy designs. Only combat and treaty shares result in that. [ November 03, 2003, 16:08: Message edited by: Arkcon ] |
Re: A few questions from a Newbie
re: jammers
On racial tech ships (crystallurgy/organic) it makes sense to load up on racial armor as benefits stack, and that extra 10kT can be fitted with the Jammer. Might not be the most efficient way, but it works for me. |
A few questions from a Newbie
Hi guys, since the Last time I was wondering about something so many of you replied so fast, I thought that it would be worth another try. so here it goes:
1. is there a way of deploying fewer sattelites from a ship with sat launching components than 4 sats per component? f.e. I build some spying sattelites and I only wanna drop one sattelite per system, is this possible? 2. is it possible to cloak the sattelites BEFORE I launch them? otherwise they would be visible for at least one turn which I need to cloak them. 3. Is there a way to choose which units to be launched first? f.e. first deploy these sattelites than the other kind of sattelites? 4. About long range scanners, I build some of them only to realise, that they dont scan. I thought they would scan the entire system, but they dont. what are they exactly doing? is the lvl 1 longrange scanner really only scanning the surrounding sectors? if this is true, am I right that it makes very little sense to build lvl 1 "long range" scanners (btw: what does "long range" mean in this case http://forum.shrapnelgames.com/images/icons/icon12.gif ) are long range scanners worth it at all? how do you use them? is a ship scanned with long range scanners copied in my "enemy ship design" data file, or do I need to battle those ships first? how long do know the scanned data about a ship, as long as it is in range of my scanners? as long as I stay in vision contact to it? forever? can I also scan the cargo of a ship/planet? does anybody use scanner jammers? 5. the amount of damage my space ships take when they travel through a "strange" warp point. is this damage totally random? does it (also) depend on the size of the ship? does it also depend on the number of ships entering such a warp gate at the same time? do always all ships in a fleet that enter such a warpgate at the same time receive the same amount of damage? what is the maximum damage these ships could be dealt to by a warpgate? 6. why does it so often fail if I try to gift a ship/starmap of whatever to another player? is this a bug or am I doing something wrong? 7. in a simultanous turn game, which units are deployed, can be deployed, during combat? drones? mines? fighters? sattelites? what do I have to do to get this units deployed? 8. there is no way of getting a talisman equipped ship to NOT hit me, right? so it makes little sense to equip ships with ECM jammers in order to fight Talisman ships, right? 9. about troops, does it make sense to equip them with armor if they only battle population? should I build my troops with weapons dealing "more" damage or rather with weapons with an increased range? lots of questions, I know, thanx for answering them http://forum.shrapnelgames.com/images/icons/icon12.gif , but you dont need to answer all of them, whoever feels like answering one, please go ahead. [ November 02, 2003, 12:43: Message edited by: Maerlyn ] |
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