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Question about modding the religious talisman
I went into components.txt and changed the entries for the talisman to:
Ability 1 Type:= Combat To Hit Offense Plus Ability 1 Descr:= Gives a 10% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1:= 10 So this means I'm trying to make the talisman give you a 10% bonus to hit. Now here's my question: Does the Talisman normally override other bonus components such as combat sensors? Meaning, if a ship has combat sensors III for a 65% to-hit bonus and then has a Talisman (of the 10% kind above) added, would the total to-hit bonus be 85% or does the Talisman override and give 10%. |
Re: Question about modding the religious talisman
A component will override another component ONLY if it is in the same family. Otherwise, they stack.
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Re: Question about modding the religious talisman
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Re: Question about modding the religious talisman
isnt that the other way around? at least for engines it is, dont know about the rest. just making sure.
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Re: Question about modding the religious talisman
Just engines, because you're SUPPOSED to have more than one engine on a ship, and you shouldn't be able to get a Quantum Engine bonus by putting 1 quantum and 5 ion engines on your ship! http://forum.shrapnelgames.com/images/icons/icon12.gif
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