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-   -   Scale mount question (http://forum.shrapnelgames.com/showthread.php?t=10714)

Ed Kolis November 7th, 2003 08:22 PM

Scale mount question
 
Why is it that whenever anyone creates scale mounts for components, the minimum size and maximum size are always one off of the actual targeted size? (e.g. if you want a mount that only works on battlecruisers you'd set minimum to 599kT and maximum to 601kT) Is there a bug in the game or something? The minimums seem to work just fine when there's no maximum set; the stock Large Weapons Mount doesn't require a minimum size of 399kT... http://forum.shrapnelgames.com/image...s/confused.gif

Fyron November 7th, 2003 08:24 PM

Re: Scale mount question
 
The maximum is there so that you can't put the wrong scale mount on a bigger ship. http://forum.shrapnelgames.com/images/icons/icon12.gif I do not recall if the max value means ships this size and smaller, or if it means smaller than this size...

[ November 07, 2003, 18:24: Message edited by: Imperator Fyron ]

Fyron November 7th, 2003 08:38 PM

Re: Scale mount question
 
After extensive testing involving 1000s of laboratory mice, I have determined that min of 400 and max of 400 work great for a mount that can only be placed on a 400 kT ship.

[ November 07, 2003, 18:38: Message edited by: Imperator Fyron ]

Suicide Junkie November 7th, 2003 08:40 PM

Re: Scale mount question
 
Certainly when I used mounts for units in P&N, it was for those reasons:
1) Prevents the mount from being used on a ship that is too large. (EG, more efficient shields on really small craft in P&N, smaller engine mounts in mQNP systems)
2) Avoids the need to worry about whether max and min are inclusive http://forum.shrapnelgames.com/images/icons/icon7.gif If they were set to exactly the tonnage of the ship, it would have to be tested to make sure it works.
3) It allows you to add new ship sizes without worrying about the pre-existing mounts accidentally being available.

[ November 07, 2003, 18:41: Message edited by: Suicide Junkie ]

Fyron November 7th, 2003 08:49 PM

Re: Scale mount question
 
Quote:

2) Avoids the need to worry about whether max and min are inclusive If they were set to exactly the tonnage of the ship, it would have to be tested to make sure it works.
<font size="2" face="sans-serif, arial, verdana">Which takes a whole 2 minutes... well, and 1000s of laboratory mice. http://forum.shrapnelgames.com/images/icons/icon12.gif I can confirm that they are inclusive.

Cyrien November 7th, 2003 09:07 PM

Re: Scale mount question
 
Do we even want to know why it takes 1000's of laboratory mice? http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron November 7th, 2003 09:11 PM

Re: Scale mount question
 
They run on mouse wheels attached to little turbines to generate electricity to power the testing computer. http://forum.shrapnelgames.com/images/icons/icon6.gif

spoon November 7th, 2003 10:28 PM

Re: Scale mount question
 
Quote:

Originally posted by Cyrien:
Do we even want to know why it takes 1000's of laboratory mice? http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Actually, it takes somewhere between 999 and 1001 mice.

Ed Kolis November 8th, 2003 03:04 AM

Re: Scale mount question
 
Don't tell Narf, he'll be all up in arms - er, paws - about mouse rights! http://forum.shrapnelgames.com/images/icons/icon12.gif


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