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Sweet Mod 4.5
Sweet Mod 2.0 is now in pre-release status.
Links to the mod will be added here. SWEETMODFULL2.0 FULL VERSION 56 megs SWEETMODLITE2.0 LITE VERSION ONLY 1 MEG Download the full Version only if you do not have all the latest image packs.... Or if your getting an error with any pictures. Please post your comments / concerns / suggestions here. PBW test game invites will be sent out later for when PBW is back up and running. The game will be to test the mod. So all aspects will be used. [ February 07, 2004, 00:21: Message edited by: tesco samoa ] |
Re: Sweet Mod 2.1
first reply http://forum.shrapnelgames.com/images/icons/icon10.gif ... anyways is this a single player mod as well? looks great anywho
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Re: Sweet Mod 2.1
hi no. this is a multi player one. Perhaps down the road but the mod is built around pbw suggestions...
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Re: Sweet Mod 2.1
Something seems to be wrong with your URL tag, Tesco - I think it has to be lowercase. Either that or take away the space after the filename...
(And you'd HAVE to use a RAAAAR archive, wouldn't you, Domokun fanboy http://forum.shrapnelgames.com/images/icons/tongue.gif ) |
Re: Sweet Mod 2.1
DUDE!!!....SWEET!!! (um, sorry, couldn't resist http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif )
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Re: Sweet Mod 2.1
Just looking at the data files...
What's the use of the Armor Plating component when there's a mount that does the same thing? (Or vice versa http://forum.shrapnelgames.com/images/icons/icon12.gif ) The Solar Sail is WAY too powerful, especially with the QNP... a 20kT component that gives you two to six *bonus* movement??? http://forum.shrapnelgames.com/images/icons/shock.gif On larger ships it would take hundreds of kT of engines to get that much movement! I see you used my "planet type natives" from the Colony Tech Mod... but you seem to have left out the 500kT Ark Ship (tech level 3 of ship construction) , a larger Version of the Colony Ship designed to carry the non-native modules or serve as a colony ship with extra space for components. The 50% maintenance reduction on bases is missing its description... Weapons with a modifier to hit really ought to have some sort of fake ability or something in their description saying so, especially since you tweaked the PD to-hit chances http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Sweet Mod 2.1
Glancing at the comp enhancement file I noticed that none of the shield mounts actually have any effect on the amount of shielding produced.
Am I missing something here? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Sweet Mod 2.1
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edit: oh yeah... since emissive ability doesn't work for units, the Small Emissive Armor is useless - it has less HP/kT than regular armor and costs more, too! [ November 13, 2003, 00:52: Message edited by: Ed Kolis ] |
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