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-   -   Spaces per one (http://forum.shrapnelgames.com/showthread.php?t=10739)

spoon November 12th, 2003 08:03 PM

Spaces per one
 
Trying to decipher the blah_ai_designCreation.txt file, and I'm not sure how to calculate the results you'd get from the "Spaces per one" entries. Also, how are weapons selected from the Majority Weapon Family Pick and Secondary Weapon Family Pick entries?

Here's a sample from the Amonkrie:

Shields Spaces Per One := 200
Armor Spaces Per One := 1200
Majority Comp Spaces Per One := 1200
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 500
Secondary Comp Ability := Weapon
Num Misc Abilities := 10
Misc Ability 1 Name := Point-Defense
Misc Ability 1 Spaces Per One := 400
Misc Ability 2 Name := Cloak Level
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Quantum Reactor
Misc Ability 3 Spaces Per One := 10000

...

What would these numbers translate to on, say, a 400kt ship?

Thanks!
-spoon

PS Does Fyron still have the modding tutorial somewhere?

spoon November 12th, 2003 08:37 PM

Re: Spaces per one
 
Heh, nevermind, I found a helper file on my computer called:

AI DESIGN TYPES DATA FILE - Cheat Sheet

and, by golly, that answered all my questions and more. Thanks to whoever wrote that up.

Here's the answer, if anyone was interested:

As with all 'Spaces Per One' entries, the number placed on the design is determined by this number divided by the ship tonnage, with any remainders resulting in the placement of an additional component. In all 'Spaces Per One' entries, keep in mind that any components placed due to the 'Must Have' entries are not counted when determining how many components to place on the design

Fyron November 12th, 2003 09:56 PM

Re: Spaces per one
 
Quote:

PS Does Fyron still have the modding tutorial somewhere?
<font size="2" face="sans-serif, arial, verdana">Of course. It has been in the same place for quite some time. Check my sig. Of course, it does not cover AI modding...

You should send me that cheat sheet, so I can put it on SE.net and make it available to all (more available than wading through the old shrapnel file uploads http://forum.shrapnelgames.com/images/icons/icon12.gif ).

[ November 12, 2003, 19:58: Message edited by: Imperator Fyron ]


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