.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   SE IV Beta Testers Please Read (http://forum.shrapnelgames.com/showthread.php?t=10742)

Atrocities November 13th, 2003 11:20 AM

SE IV Beta Testers Please Read
 
I will of course email this to Aaron as well, but he mentioned in the Chat the other day that only items voted on by the Beta Testers would be given priority in the next patch for the game. (The Last patch)

Please consider these items for the short list of must need fixes and modifications to SE IV.

1. Please remove or allow us to set a specific image to be displayed during race set up. Currently we must include an entire ship set in our mods in the off chance that the game will require a random image from one of the sets during this process of game set up. (Displays is next to the Player Setup window during player set up)

By eliminating this or allowing us to set a specific image to be displayed, we modders can be freed up to include only the ships we want in our sets for our mods. This will help us in size and complexity of the mod.

2. Please fix the Counter Intel ability. This facility is currently a Religious Facility, but the ability is a must have for other uses. Currently it does not seem to work.

3. Please fix the system for selecting the number of Random Neutral Player in a game. No matter what we do in the Settings text all we can get is about 5 neutral AI's in one game at a time.

I would like this addressed because I would like to have a game with 15 neutral AI's and 5 Main Races.

I hope that I have explained these items clearly but if I need to be more specific I can be. I sincerely hope that you all will support these fix requests for the next patch of the game.

Thank you.

Puke November 13th, 2003 06:17 PM

Re: SE IV Beta Testers Please Read
 
Only one of those was actually a bug, you know. The Race Picture thing would be nice, and I think that Counter Intel is just whacky - but if you dont like how you get the facility, then mod it. As for the number of neutrals, yeah, that should be fixed.

I understand from SJ, that there is a bug with how fighters share supplies with a fleet, which should probably come first.

Another bug, is that Small Graviton Beams have the wrong technology requirement. very easy to tweak in the data file.

I dont know if the Time Distortion Burst thing was fixed, where they did quad-damage to all, i have not played temporal in ages. I think it was.

Are there any other actual BUGS, in this Version?

spoon November 13th, 2003 07:11 PM

Re: SE IV Beta Testers Please Read
 
I agree with Puke - fix bugs first.

Second, I'd like to see the Top Ten Balance Problems addressed (or however many it was) that was discussed a while back in some thread (by SJ, I think).
Quote:

Originally posted by Atrocities:
1. Please remove or allow us to set a specific image to be displayed during race set up. ...

<font size="2" face="sans-serif, arial, verdana">But even if it can't find the file, it just gives you an error and lets you continue. Not a big deal, unless I'm missing something... If it's an easy fix, sure, but if it is non-trivial, then maybe not.
Quote:

2. Please fix the Counter Intel ability. This facility is currently a Religious Facility, but the ability is a must have for other uses. Currently it does not seem to work.

<font size="2" face="sans-serif, arial, verdana">Agreed, this is a bug, and so should be fixed. Or, if not fixed, at least remove the ability and description from the facility.
Quote:

3. Please fix the system for selecting the number of Random Neutral Player in a game. No matter what we do in the Settings text all we can get is about 5 neutral AI's in one game at a time.

<font size="2" face="sans-serif, arial, verdana">I never play single player and dislike having neutrals in multiplayer, so I have no opinion on this. Seems like a nice addition for those that do play single player, though.

DavidG November 13th, 2003 08:28 PM

Re: SE IV Beta Testers Please Read
 
Quote:

Originally posted by Puke:


Are there any other actual BUGS, in this Version?

<font size="2" face="sans-serif, arial, verdana">there are a few I can think of

- Gifts or trades that are accepted but never get through

- Ships in a fleet with "Don't hurt me" orders revert to their class strategies.

- Ships get stuck behind a planet in strategic combat. (especially annoying when your massive fleet pulls back from the main planet you are attacking while your troop transport sits in indecission behind a moon)

narf poit chez BOOM November 13th, 2003 08:39 PM

Re: SE IV Beta Testers Please Read
 
not a bug, and i'm not a beta tester, but i think it would add a lot, so if one of you could send it in?

increase the max. number of systems to 65355, the max ship size to 16 mill., the max planet pop to 16 mill., the max facilities to 65355. in other words, bump the varaibles that's stopping truly huge maps or 'real space' maps and allow more realistic ring and sphereworlds. bigger ships are not critical, but would be fun...as well as allowing my mod to reach 98 tech levels of ships. http://forum.shrapnelgames.com/images/icons/icon10.gif more people than me, though, have wanted realistic sphereworlds and even faked real space.

[ November 13, 2003, 18:45: Message edited by: narf poit chez BOOM ]

spoon November 13th, 2003 08:57 PM

Re: SE IV Beta Testers Please Read
 
Quote:

Originally posted by spoon:
I agree with Puke - fix bugs first.

<font size="2" face="sans-serif, arial, verdana">The number one bug I can think of is that weapons with range 1 can't always hit planets. The major offender of this is Level 1 Planetary Napalm - so if the bug can't be fixed for whatever reason, please increase the range of this weapon to 2.

Atrocities November 13th, 2003 09:54 PM

Re: SE IV Beta Testers Please Read
 
Quote:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
1. Please remove or allow us to set a specific image to be displayed during race set up. ...

<font size="2" face="sans-serif, arial, verdana">But even if it can't find the file, it just gives you an error and lets you continue. Very annoying and makes some players think it has locked up their games.
Quote:

2. Please fix the Counter Intel ability. This facility is currently a Religious Facility, but the ability is a must have for other uses. Currently it does not seem to work.

<font size="2" face="sans-serif, arial, verdana">Agreed, this is a bug, and so should be fixed. Or, if not fixed, at least remove the ability and description from the facility.
Quote:

3. Please fix the system for selecting the number of Random Neutral Player in a game. No matter what we do in the Settings text all we can get is about 5 neutral AI's in one game at a time.

<font size="2" face="sans-serif, arial, verdana">This is important for Single Player mods and senerios. [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">


All times are GMT -4. The time now is 08:45 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.