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ai not making ship designs
I'm trying to track down why the ai isn't designing ships for a mod I'm working on. I notice that if I greatly increase the tonnage for, say, the escort, the ai won't make designs for it anymore. For example, I have this entry in VehicleSize.txt:
Name := Escort Short Name := Escort Description := Code := ES Primary Bitmap Name := Escort Alternate Bitmap Name := Escort Vehicle Type := Ship Tonnage := 2000 Cost Minerals := 1000 Cost Organics := 500 Cost Radioactives := 0 Engines Per Move := 1 Number of Tech Req := 1 Tech Area Req 1 := Ship Construction Tech Level Req 1 := 1 Number of Abilities := 0 Requirement Must Have Bridge := True Requirement Can Have Aux Con := True Requirement Min Life Support := 0 Requirement Min Crew Quarters := 0 Requirement Uses Engines := True Requirement Max Engines := 6 Requirement Pct Fighter Bays := 0 Requirement Pct Colony Mods := 0 Requirement Pct Cargo := 0 Now, if I change the Tonnage entry back to 150, then the ai makes the design as normal. At 2000, it doesn't make any designs. I'm using the abbidon for this, and I have these settings in abbidon_ai_designcreation.txt: Name := Monkeys Design Type := Attack Ship Vehicle Type := Ship Default Strategy := Optimal Firing Range Size Minimum Tonnage := 10 Size Maximum Tonnage := 5000 Num Must Have At Least 1 Ability := 1 Must Have Ability 1 := Weapon Minimum Speed := 4 Desired Speed := 6 Majority Weapon Family Pick 1 := 34 Majority Weapon Family Pick 2 := 1 Majority Weapon Family Pick 3 := 25 Majority Weapon Family Pick 4 := 0 Majority Weapon Family Pick 5 := 0 Secondary Weapon Family Pick 1 := 35 Secondary Weapon Family Pick 2 := 0 Secondary Weapon Family Pick 3 := 0 Secondary Weapon Family Pick 4 := 0 Secondary Weapon Family Pick 5 := 0 Shields Spaces Per One := 0 Armor Spaces Per One := 0 Majority Comp Spaces Per One := 10000 Majority Comp Ability := Weapon Secondary Comp Spaces Per One := 10000 Secondary Comp Ability := Weapon Num Misc Abilities := 0 Again, if the tonnage of the Escort is set back to 150, all is fine. Change it to 2000, and I get no designs. (that bit about monkeys in the Name field was to check to make sure I could change DefaultDesingTypes.txt -- which didn't cause any troubles...) Any ideas what might be causing this? [ November 14, 2003, 18:33: Message edited by: spoon ] |
Re: ai not making ship designs
check the 'Max Ship Size Tonnage From Start 1 Amount' in ..._AI_Settings.txt file
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Re: ai not making ship designs
You rule, thanks!
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Re: ai not making ship designs
Curious, though, why would you want "Max Ship Size Tonnage ..." set to anything but 0?
[ November 14, 2003, 21:07: Message edited by: spoon ] |
Re: ai not making ship designs
Quote:
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Re: ai not making ship designs
It can be a useful setting for full tech starts. So the AI builds a few smaller ships before it starts building DN, Basehips and stuff like that. Good not to overload the queues with expensive ships for initial scouting and colonization.
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Re: ai not making ship designs
I beat you to a millisecond http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: ai not making ship designs
LOL, curse you Oleg http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: ai not making ship designs
aaaargh, he did it again....
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