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-   -   How to kick A$$ in Warp point combat. (http://forum.shrapnelgames.com/showthread.php?t=10768)

DavidG November 18th, 2003 12:05 AM

How to kick A$$ in Warp point combat.
 
So you got a key warp point you want to go through? But you know it is heavily defended on the other side. What to do? Wouldn't it be nice if you could go through and shoot first? Well that's what I just managed to do. http://forum.shrapnelgames.com/images/icons/icon7.gif For details on how to do this send one dollar to.... http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

primitive November 18th, 2003 01:16 AM

Re: How to kick A$$ in Warp point combat.
 
Sssssshhh.

Don't spill it http://forum.shrapnelgames.com/images/icons/icon12.gif

geoschmo November 18th, 2003 01:19 AM

Re: How to kick A$$ in Warp point combat.
 
I'd like to know how you can do it consistantly.

Fyron November 18th, 2003 01:20 AM

Re: How to kick A$$ in Warp point combat.
 
Get there before the enemy. http://forum.shrapnelgames.com/images/icons/icon12.gif Or just benefit from random flukes of SE4 that put ships separated sometimes (especially with multiple empires instead of just 2 in the combat).

Even better is to close that WP down and create a new one to bypass those defenses. http://forum.shrapnelgames.com/images/icons/icon10.gif

DavidG November 18th, 2003 02:15 AM

Re: How to kick A$$ in Warp point combat.
 
Damn. now this would be a lot more impressive if I could recreate it in a test.
I thought the trick was to give my fleet 'attack' orders instead of 'warp' orders to get to the other side. Since I had a scout on the other side of the warp I did this and my ships attacked first. They enemy fleet was just sitting there so it's not like they moved into the warp point after I did.

Edit. And we did start right next each other.

[ November 18, 2003, 00:15: Message edited by: DavidG ]

Roanon November 18th, 2003 07:33 AM

Re: How to kick A$$ in Warp point combat.
 
Just one more of these randomly striking battle-deciding bugs, I guess. Like strategies that keep being ignored sometimes. A pity that SEIV is not being patched any more, but I do hope for SEV and a better basic design, without dropping a lot of good features, i.e. a better upgrade than from SEIII to SEIV.

Captain Kwok November 18th, 2003 07:36 AM

Re: How to kick A$$ in Warp point combat.
 
Quote:

Originally posted by Roanon:
Just one more of these randomly striking battle-deciding bugs, I guess. Like strategies that keep being ignored sometimes. A pity that SEIV is not being patched any more, but I do hope for SEV and a better basic design, without dropping a lot of good features, i.e. a better upgrade than from SEIII to SEIV.
<font size="2" face="sans-serif, arial, verdana">You are mistaken, there is a final patch for SE4 underway. http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron November 18th, 2003 07:49 AM

Re: How to kick A$$ in Warp point combat.
 
Quote:

Originally posted by Roanon:
Just one more of these randomly striking battle-deciding bugs, I guess. Like strategies that keep being ignored sometimes. A pity that SEIV is not being patched any more, but I do hope for SEV and a better basic design, without dropping a lot of good features, i.e. a better upgrade than from SEIII to SEIV.
<font size="2" face="sans-serif, arial, verdana">SEIV had radical changes from SEIII, actually. It drove half of the die-hard SEIII fans away (at least, half of the vocal ones in the Online community).

[ November 18, 2003, 05:49: Message edited by: Imperator Fyron ]

Puke November 18th, 2003 11:15 AM

Re: How to kick A$$ in Warp point combat.
 
its all a very complicated model of morale effects and the chaos of battle. sometimes those guys warping through will catch the defender off guard. sometimes crews will fail to perfectly execute their orders, and will not follow the correct strategies. why do you insist that its a bug, when its actually one of the most realistic models of space combat available?

okay, your right. its a bug. but if they SPUN it differently in the manual and press material, it would be a FEATURE.

DavidG November 18th, 2003 12:31 PM

Re: How to kick A$$ in Warp point combat.
 
Quote:

Originally posted by Puke:
its all a very complicated model of morale effects and the chaos of battle. sometimes those guys warping through will catch the defender off guard. sometimes crews will fail to perfectly execute their orders, and will not follow the correct strategies. why do you insist that its a bug, when its actually one of the most realistic models of space combat available?


<font size="2" face="sans-serif, arial, verdana">Yea I like this explaination. I mean when I did it it just made sense. I could see the ships on the other side of the warp. He cold not see me comming. He'd been sitting there for 4 months. My ships all had 'attack' orders. Of course they should shoot first. http://forum.shrapnelgames.com/images/icons/icon7.gif


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