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Post 1.84 beta history
Version 1.85:
1. Fixed - AI players were giving away technology too easily. 2. Fixed - There was a limit of 5 neutral players in a game. Now the amount of neutral players is based on the values in the Settings file. 3. Added - 4 more neutral races. 4. Fixed - AI was not taking into account bonus resources for scrapping. 5. Fixed - Changed Population Transport minister so that it takes population to lowest populated planet regardless of distance and also taking into account if a pop transport is already heading to the planet. 6. Fixed - Problem with AI checking its existing ship's orders. 7. Fixed - The race setup screen no longer errors if an empire ship picture is not present. 8. Fixed - "Change Bad Event Chance - System" ability was not working right. 9. Fixed - "Change Bad Intelligence Chance - System" ability was not working right. 10. Fixed - Planets would not recalculate their sight values when a new facility was built (this would make planets with cloaking abilities not light up cloak button). 11. Fixed - A cloaked planet would still show its name for the option "Show Planet Names". 12. Fixed - Rebelling planets would double their population. 13. Fixed - Simultaneous different machine multiplayer games now require that a game master password be provided. 14. Fixed - In the Select Package screen, clicking in the package list would not reduce the resources by the x10000 or x100000 amount selected. 15. Fixed - Integer Overflow if a finite resource planet had too large a value. |
Re: Post 1.84 beta history
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Re: Post 1.84 beta history
Now if we can just get the 'number of engines' thing fixed to be consistent and get the AI to actually USE "Max Engines" so that you don't need to have one design for every size class in QNP mods...
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Re: Post 1.84 beta history
"Move Hundred" in Transfer Cargo window would be nice too. Is Aaron already conscious about this? I don't want to disturb him if he already knows this.
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Re: Post 1.84 beta history
what about being able to send more than one message, ie being able to give a gift and receve one in the same turn.
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Re: Post 1.84 beta history
any chance we can have satelite "formations"?
yeah, probably just post this in SE:V thread... |
Re: Post 1.84 beta history
*near whimper*
hotkeys? |
Re: Post 1.84 beta history
2. Fixed - There was a limit of 5 neutral players in a game. Now the amount of
neutral players is based on the values in the Settings file. Fricking awsome, ya baby ay!!!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif 7. Fixed - The race setup screen no longer errors if an empire ship picture is not present. 8. Fixed - "Change Bad Event Chance - System" ability was not working right. 9. Fixed - "Change Bad Intelligence Chance - System" ability was not working right. http://forum.shrapnelgames.com/images/icons/icon7.gif And a follow up thank you Aaron and the beta testers! http://forum.shrapnelgames.com/images/icons/icon10.gif [ November 29, 2003, 04:31: Message edited by: Atrocities ] |
Re: Post 1.84 beta history
5. Fixed - Changed Population Transport minister so that it takes population
to lowest populated planet regardless of distance and also taking into account if a pop transport is already heading to the planet. this is my fav one. I always let the ministers handel these things. |
Re: Post 1.84 beta history
This is great stuff! http://forum.shrapnelgames.com/images/icons/icon7.gif
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