.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Post 1.84 beta history (http://forum.shrapnelgames.com/showthread.php?t=10822)

Mephisto November 28th, 2003 11:37 AM

Post 1.84 beta history
 
Version 1.85:
1. Fixed - AI players were giving away technology too easily.
2. Fixed - There was a limit of 5 neutral players in a game. Now the amount of
neutral players is based on the values in the Settings file.
3. Added - 4 more neutral races.
4. Fixed - AI was not taking into account bonus resources for scrapping.
5. Fixed - Changed Population Transport minister so that it takes population
to lowest populated planet regardless of distance and also taking
into account if a pop transport is already heading to the planet.
6. Fixed - Problem with AI checking its existing ship's orders.
7. Fixed - The race setup screen no longer errors if an empire ship picture is
not present.
8. Fixed - "Change Bad Event Chance - System" ability was not working right.
9. Fixed - "Change Bad Intelligence Chance - System" ability was not working right.
10. Fixed - Planets would not recalculate their sight values when a new facility was
built (this would make planets with cloaking abilities not light up cloak
button).
11. Fixed - A cloaked planet would still show its name for the option "Show Planet Names".
12. Fixed - Rebelling planets would double their population.
13. Fixed - Simultaneous different machine multiplayer games now require that a game
master password be provided.
14. Fixed - In the Select Package screen, clicking in the package list would not reduce
the resources by the x10000 or x100000 amount selected.
15. Fixed - Integer Overflow if a finite resource planet had too large a value.

oleg November 28th, 2003 01:57 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Mephisto:
Version 1.85:
...
4. Fixed - AI was not taking into account bonus resources for scrapping.
5. Fixed - Changed Population Transport minister so that it takes population
to lowest populated planet regardless of distance and also taking
into account if a pop transport is already heading to the planet.
6. Fixed - Problem with AI checking its existing ship's orders.

....

<font size="2" face="sans-serif, arial, verdana">Superb !!! That should fix most AI problems in Proportions mod http://forum.shrapnelgames.com/images/icons/icon7.gif I may return to work on AIs again http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Baron Munchausen November 28th, 2003 06:54 PM

Re: Post 1.84 beta history
 
Now if we can just get the 'number of engines' thing fixed to be consistent and get the AI to actually USE "Max Engines" so that you don't need to have one design for every size class in QNP mods...

Asmala November 28th, 2003 08:57 PM

Re: Post 1.84 beta history
 
"Move Hundred" in Transfer Cargo window would be nice too. Is Aaron already conscious about this? I don't want to disturb him if he already knows this.

se5a November 28th, 2003 09:40 PM

Re: Post 1.84 beta history
 
what about being able to send more than one message, ie being able to give a gift and receve one in the same turn.

jimbob November 28th, 2003 11:39 PM

Re: Post 1.84 beta history
 
any chance we can have satelite "formations"?
yeah, probably just post this in SE:V thread...

Loser November 29th, 2003 01:49 AM

Re: Post 1.84 beta history
 
*near whimper*
hotkeys?

Atrocities November 29th, 2003 06:26 AM

Re: Post 1.84 beta history
 
2. Fixed - There was a limit of 5 neutral players in a game. Now the amount of
neutral players is based on the values in the Settings file.


Fricking awsome, ya baby ay!!!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif

7. Fixed - The race setup screen no longer errors if an empire ship picture is
not present.
8. Fixed - "Change Bad Event Chance - System" ability was not working right.
9. Fixed - "Change Bad Intelligence Chance - System" ability was not working right.


http://forum.shrapnelgames.com/images/icons/icon7.gif And a follow up thank you Aaron and the beta testers! http://forum.shrapnelgames.com/images/icons/icon10.gif

[ November 29, 2003, 04:31: Message edited by: Atrocities ]

se5a November 29th, 2003 07:16 AM

Re: Post 1.84 beta history
 
5. Fixed - Changed Population Transport minister so that it takes population
to lowest populated planet regardless of distance and also taking
into account if a pop transport is already heading to the planet.


this is my fav one.
I always let the ministers handel these things.

Kamog November 29th, 2003 07:23 AM

Re: Post 1.84 beta history
 
This is great stuff! http://forum.shrapnelgames.com/images/icons/icon7.gif


All times are GMT -4. The time now is 11:43 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.