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-   -   Colonizing Stars, Warp Points and Storms (http://forum.shrapnelgames.com/showthread.php?t=10876)

Patroklos December 12th, 2003 12:24 AM

Colonizing Stars, Warp Points and Storms
 
Sorry if this a newbie thing but,

Wanted to have a group of races that live in stars a la Sundiver and also a group of energy based races that live in storms, and a group of dimensional biengs that live in warp points.

If you cant do this directly I was thinking of making stars a type of planet (would have to use custom maps) for the solor races, same with storms for the energy ones, and I have no idea about the warp points

any ideas on getting this to work

Fyron December 12th, 2003 01:12 AM

Re: Colonizing Stars, Warp Points and Storms
 
Only actual planet objects can be colonized, unfortunately.

If you do not mind losing the rock/ice/gas distinction between planet types, you could use "rock" planets as "planets", "ice" planets as "storms" and "gas" planets as "stars". This would enforce that each race can only colonize its own type of "habitat". You would want to make sure to add a real star wherever there is a "star" and a real storm wherever there is a "storm" so that you still have the star and storm properties functional.

Patroklos December 12th, 2003 06:05 AM

Re: Colonizing Stars, Warp Points and Storms
 
Is there any way to *** atmosphere types so I don't have to sacrifice the Rock, Ice, Gas distiction. Then I could just put an "invisible" (graphicless) planet in the same secotor as these stellar objects. Of course if we are stuck with the default atmosphere types, then oh well.

-Pat

narf poit chez BOOM December 12th, 2003 07:01 AM

Re: Colonizing Stars, Warp Points and Storms
 
the planet picture's are in a bitmap.

Taera December 12th, 2003 07:42 AM

Re: Colonizing Stars, Warp Points and Storms
 
you are stuck with the default 3 atmosphere types, yes. sorry, we all wish we could mod that. dont we... http://forum.shrapnelgames.com/images/icons/tongue.gif

Puke December 12th, 2003 07:50 AM

Re: Colonizing Stars, Warp Points and Storms
 
I spent alot of time trying to mod in colonizeable asteroids - gave up gas giant colonization because i figured it would be a fair trade.. remote mine the gas giants and colonize the little rocks.

got everything working, except the asteroids show up with planet names and descriptions. i think the descriptions can be fixed, but anything you mod in will be stuck with planet names... wasnt worth it to me, so i threw out the plan.

Fyron December 12th, 2003 08:10 AM

Re: Colonizing Stars, Warp Points and Storms
 
Puke, make the colonizable asteroid a moon of a normal asteroid. That way, it will be named "SystemName Asterods V A" or some such.

Cipher7071 December 12th, 2003 05:44 PM

Re: Colonizing Stars, Warp Points and Storms
 
Might require a little reverse engineering, hmmmm.....no...no...drop it.... bad dog!!

Puke December 12th, 2003 06:36 PM

Re: Colonizing Stars, Warp Points and Storms
 
yeah, but then asteroids are not generally colonizeable. thats not actually a bad idea though, but it would require a further re-write of the system types file, instead of just a find/replace.

that would actually fit in well with the no-mobile-construction idea: you would have to build a spaceyard and then launch a mining base from there, if you wanted to mine asteroids with a base.

Nodachi December 12th, 2003 06:40 PM

Re: Colonizing Stars, Warp Points and Storms
 
I like the asteroid moon idea. I wonder if remote mining abilities would function in a modded facility...


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