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Fighters and designtype
For the Planetary Assault mod it is necessary to create an anti-fighter fighter and an anti-ship fighter. The AI_designcreation and AI_construction files only have a single "fighter" as a design type. How do I get around this? I know you can sub in a less used type like 'boarding ship', but will this make the AI treat it as something different than a fighter? Am I missing something?
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Re: Fighters and designtype
You can assign different strategies to different designs.
Slick. |
Re: Fighters and designtype
Yeah, but I want more control over the design itself. In the mod, weapons can target ships or target fighters, but not both. I need to control it so the AI will build fighters with only anti-ship and then build them at a certain rate.
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Re: Fighters and designtype
The problem I'm seeing is this: The AI construction file calls for a fighter. In the design files you have two fighter designs, one for anti-fighter, one for anti-ship. I don't think having mixed fighters would be very efficient, especially in small sizes. Anyway, the fighter designs are seperated by weapons only, the sizes and tech levels are the same. How does the AI pick?
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Re: Fighters and designtype
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Re: Fighters and designtype
Aha! It worked.
However, I did get a error from one of the new strategies I added. How do I correct this? |
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Re: Fighters and designtype
How do I remake the empire file? Is there some kind of tutorial somewhere?
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