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Cloaking drones bug?
If I incude Stealth Armor I into drones design, the de/cloaking buttons appear in meniu. However they do not work correctly. The cloaking ring appears only in the drones information window (under supplies), but not in the main system window. If I order a drone to cloak, the next multiplayer turn its state is automatically set to 'uncloaked'- the cloaked status icon is removed from drones information window.
I'm using GOLD 1.84 Has anybody encountered that already? Or should I send this bug to Malfador? |
Re: Cloaking drones bug?
I know the cloaking ring not appearing for units on the system map has been fixed, but I haven't heard anything about drones automatically uncloaking... might want to send that one in http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Cloaking drones bug?
They are supposed to uncloak just before they hit their target, though. How great is the range to target when they uncloak? If it's only a single turn's movement they are behaving correctly.
[ December 18, 2003, 17:20: Message edited by: Baron Munchausen ] |
Re: Cloaking drones bug?
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I thought to use them as tiny portable spy vehicles that costs no maintenance. But this idea fails. |
Re: Cloaking drones bug?
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But I think you are right that if you want to keep this drone cloaked it should be possible. Just a stupid question: you don't have any ministers activated? |
Re: Cloaking drones bug?
maybe it's because drones are supposed to be throw-away and cloaking them is ongoing.
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Re: Cloaking drones bug?
Just made a test but in a turn based game: drone cloaking worked without problems and the cloaking was not deactivated after a turn.
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Re: Cloaking drones bug?
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I think it is much less micromanagment than using sats. And nope, no ministers. Quote:
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Re: Cloaking drones bug?
Reported this bug to Malfador. I hope they'll fix it in the next patch http://forum.shrapnelgames.com/images/icons/icon12.gif
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