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-   -   MunchkinMod! (http://forum.shrapnelgames.com/showthread.php?t=10964)

Ed Kolis December 23rd, 2003 07:11 PM

MunchkinMod!
 
Say, how about we create a mod where all the techs and such are intentionally over-the-top, seemingly designed for power gamers, but really a joke to put them in their place - i.e. they're balanced by something subtle that powergamers tend to ignore, so it's actually a playable mod!

I have some ideas...

Dome of Atheism - The complete opposite of the religious talisman. Instead of an infinite bonus to hit, it gives you an infinite bonus to defense... so enemy ships can never hit you! http://forum.shrapnelgames.com/images/icons/shock.gif Of course, the game makes that impossible, so instead just give it +999 to defense... oh, and to balance it out, you also get -100 to attack!

Super Mega Deatho BFG Ultra Sniper Wave Motion Power Buster Cannon - The ultimate weapon. Does 50K damage at range 20, +100 tohit, skips shields and armor, can destroy planets, stars, storms, nebulas, black holes, and pretty much anything else. Of course, did we mention the price tag... One million radioactives! http://forum.shrapnelgames.com/images/icons/icon10.gif

Any more ideas, anyone? http://forum.shrapnelgames.com/images/icons/icon12.gif

edit: Yeah, I have one! http://forum.shrapnelgames.com/images/icons/tongue.gif

Metooloy Armor - Made out of the same stuff those seemingly impenetrable "Mets" in Megaman games are. 1kT tonnage, 1kT structure... but 1,000 crystalline armor ability! http://forum.shrapnelgames.com/images/icons/shock.gif Downside is, with so little structure, it's virtually guaranteed to be hit first, so you'd better put a LOT of on your ship if you want the effect to Last - and it ain't cheap!

[ December 23, 2003, 18:43: Message edited by: Ed Kolis ]

Arkcon December 24th, 2003 08:15 PM

Re: MunchkinMod!
 
Well... how about scatter-stealth-organi-crystali-emissive armor, dont know you'd balance that tho.

If you combined it with regular armor it would be all the more beneficial, so maybe the balance come from not having regular armor. Once this protection is blown away all benefits are lost at once.

Urendi Maleldil December 26th, 2003 02:56 AM

Re: MunchkinMod!
 
Just make it ridiculously huge so it doesn't fit on anything.

Puke December 26th, 2003 04:39 AM

Re: MunchkinMod!
 
Quote:

Originally posted by Ed Kolis:
Dome of Atheism - The complete opposite of the religious talisman. Instead of an infinite bonus to hit, it gives you an infinite bonus to defense... so enemy ships can never hit you! http://forum.shrapnelgames.com/images/icons/shock.gif Of course, the game makes that impossible, so instead just give it +999 to defense... oh, and to balance it out, you also get -100 to attack!
<font size="2" face="sans-serif, arial, verdana">sounds like missiles and kamakazee would rule the game, if this was in place.

Quote:

Originally posted by Ed Kolis:
Super Mega Deatho BFG Ultra Sniper Wave Motion Power Buster Cannon - The ultimate weapon. Does 50K damage at range 20, +100 tohit, skips shields and armor, can destroy planets, stars, storms, nebulas, black holes, and pretty much anything else. Of course, did we mention the price tag... One million radioactives! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">quit trying to trump my Canon Cannon.

Phoenix-D December 26th, 2003 04:43 AM

Re: MunchkinMod!
 
Yes, but you'd also be a sitting duck for missiles yourself, since PDC fire would be hidiously inaccurate. And if you don't put it on your PDC ships, a smart enemy could notice, and jigger the strategies to kill them first..

spoon December 28th, 2003 04:29 PM

Re: MunchkinMod!
 
Quote:

Originally posted by Puke:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Ed Kolis:
Dome of Atheism - The complete opposite of the religious talisman. Instead of an infinite bonus to hit, it gives you an infinite bonus to defense... so enemy ships can never hit you! http://forum.shrapnelgames.com/images/icons/shock.gif Of course, the game makes that impossible, so instead just give it +999 to defense... oh, and to balance it out, you also get -100 to attack!

<font size="2" face="sans-serif, arial, verdana">sounds like missiles and kamakazee would rule the game, if this was in place.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Pfft. Any power gamer already knows you would just combo the Dome with the Talisman, since the Always Hit characteristic would overide the -100 to hit penalty.

Puke December 29th, 2003 10:04 AM

Re: MunchkinMod!
 
right. and the only way you could be hit, is by another player taking the same combo - or by a player who takes neither option and saves the points, and uses only kamakazees and seekers. hence my statement.

this could be an interesting variation on the rock-paper-scisors mod, though. we could create a few uber techs with weaknesses that balance each other out, and make a slightly more involved rock-paper-scisors.

spoon December 29th, 2003 06:53 PM

Re: MunchkinMod!
 
Quote:

Originally posted by Puke:
right. and the only way you could be hit, is by another player taking the same combo - or by a player who takes neither option and saves the points,
<font size="2" face="sans-serif, arial, verdana">The only thing left for them to spend points on would be a nice coffin for when they get slaughtered. Seekers and missiles. Heh. Right.

Unless, of course, they are using the Heat Seeking Guided Missile of Indestructable Doom, which does 5k damage and has 10k resistance...

Phoenix-D December 29th, 2003 06:56 PM

Re: MunchkinMod!
 
Nah. Just make the Talisman give +200 to-hit, and the Dome -400. Preserves the effect.

narf poit chez BOOM December 29th, 2003 07:06 PM

Re: MunchkinMod!
 
the Space Yard of Incomparable Building: builds with 50k per turn, but requires 500k resources!


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