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-   -   AI Redesign (http://forum.shrapnelgames.com/showthread.php?t=10968)

Kevin Arisa December 24th, 2003 01:49 AM

AI Redesign
 
I have mod that changes everything. I am for the most part finished. My only problem is that the original AI is completly incompatible with my mod. I need to make new AI's up from scratch. I am not sure how to go about doing this so if I could get someone to help me out either by making up a default AI for my mod that I can tweak for other races or give me some starting points I could finish this up. Thanks in advance.

Atrocities December 24th, 2003 02:30 AM

Re: AI Redesign
 
You will need to break down your mod into catagories.

IE Technology (A) Components (B) Facilities
Racial Traits must be listed seperately and any tech that will coorespond to them.

IE Unlucky Race gets the lucky madelanion technology or something.

When I started to learn how to set up the AI for the Star Trek Mod, I used a lot of the info Fyron had posted at his site for modding. I asked a lot of questions, and I tracked what I was doing. This way I could go back and see the blue print so to speak for each technology.

Setting up the Research file is by far the most important to do early on. Then the General.txt for each race.

The other files, although very important, are not as important right off. Think of it this way:
1. Your race needs to know what to traits it has, what technology it has access to via the General txt file.
2. Then what and in what order to research things.

I hope this helps shed a bit of light on what you have to do. I would look up the modding tutorial by both Tampa Gamer and by Fyron. Ask a lot of questions of modders like Rollo, Fyron, Mephisto, etc. Use other mods as a blue print too.

narf poit chez BOOM December 24th, 2003 03:51 AM

Re: AI Redesign
 
Anime! Argh! must burn eyes out! http://forum.shrapnelgames.com/images/icons/icon10.gif


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