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-   -   Yet another mod (http://forum.shrapnelgames.com/showthread.php?t=10992)

Nodachi December 26th, 2003 10:59 PM

Yet another mod
 
Epic Empires Beta

Here's the mod I've been working on.
When I started this I was setting out to create a mod that would allow a player to create vast empires and gigantic ships. So I increased the value of planets and made ships come in two varieties, small craft and capital ships. As I went along and thought about it more and more I realised that I wanted to force expansion more so than in the normal game. This was brought about by making all resources finite. If you mine the value of the world goes down some each year and will eventually reach zero. Now empires will rot or stagnate from the inside out.
This mod uses a QNP system and say goodbye to the Quantum Reactor, I took it out. http://forum.shrapnelgames.com/images/icons/tongue.gif There have been other tweaks and changes to the tech tree as well.

I'm looking for beta testers who will downright abuse the mod to help me improve it into something that ,hopefully, people would enjoy playing. http://forum.shrapnelgames.com/images/icons/icon7.gif

You can find it at PBW in the mods section. Check it out and give me hell! http://forum.shrapnelgames.com/images/icons/icon12.gif

[Edit: I forgot to mention that I haven't touched the AI, I'm intending it for multiplayer.]

[ December 26, 2003, 21:06: Message edited by: Nodachi ]

Phoenix-D December 27th, 2003 01:48 AM

Re: Yet another mod
 
Um, Nodachi- that second point is available in stock SE4 as a limited resouces game. Probably more elegantly than the system I suspect you're using.

Nodachi December 27th, 2003 02:55 AM

Re: Yet another mod
 
Yeah, Phoenix-D, I do realise that but I can exert more control over it this way. http://forum.shrapnelgames.com/images/icons/icon7.gif


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