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Got a possibly noobish question
Okay in the game i am playing I have had one of my star systems cut off from the warp points that led to the rest of my empire.
I have 49 million citizens and several important research facilities on the only world in said system and was wondering if there is any way to send a releif ship to help them. How do I move to that system? And if I can get to that system how do I keep my ship supplied enough to make it? |
Re: Got a possibly noobish question
Your ships can not exist outside of a system. There is no FTL travel, or travel between systems without using warp points. You can research Stellar Manipulation, which will give you Gravitational Quantum Resonators IIRC that will allow you to build new WPs (starting at SM 3).
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Re: Got a possibly noobish question
In such a case, and if he had a Space Port, would the research still be received by his empire? Even if there is no warp path? I know you will lose comunications with anyone if there are no warp paths to them.
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Re: Got a possibly noobish question
Yes. Spaceports are magical and can cross any barriers. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Got a possibly noobish question
which of course makes total sense
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Re: Got a possibly noobish question
Would you rather have to manage the stores of every resource on every planet? Seems rather impractical with 100s, nay 1000s of planets... http://forum.shrapnelgames.com/images/icons/icon12.gif And then think of the AI trying to handle that... http://forum.shrapnelgames.com/images/icons/shock.gif
[ December 28, 2003, 06:07: Message edited by: Imperator Fyron ] |
Re: Got a possibly noobish question
Quote:
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Re: Got a possibly noobish question
Interesting.
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Re: Got a possibly noobish question
Note that this is a game, not a simulation. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Got a possibly noobish question
Gravity had inertia can be represented by regarding the two dimensional grid as though it is not a flat Version of three-space but rather that the two axis represent different values of velocity. Thus a planet's sector is not a bound area of three-space, but instead is the orbit of that planet.
Note that a one-sector asteriod field is not called field, but a belt. Now the matter of 'thrust' makes some more sense, as constant thrust is required to move from one speed and direction to another. Still this is someone lacking without QNP. And, as Fyron says, it is a game and not a simulation. As for the Spaceports, I have figured that there is some innumerable host of tiny merchanct vehicles that can go anywhere, and carry that portion of your production that is not represented in storage. The instantaneous transfer of this production, and of communication, is a whole different matter. [ December 28, 2003, 13:37: Message edited by: Loser ] |
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