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-   -   Requested new features for SE:IV (http://forum.shrapnelgames.com/showthread.php?t=11048)

thorfrog January 5th, 2004 10:06 PM

Requested new features for SE:IV
 
I'd like to see the following added features:

-Homeworld Palace/Capital
-Weapon system rework (revise certain weapon types to make them more usefull. Ex. torpedoes)
-Area effect weapons (ship explosion damage)
-new unique technology
-Allow for escort class to have 1 extra engine

Ed Kolis January 6th, 2004 12:22 AM

Re: Requested new features for SE:IV
 
Some of those can be modded in:

Weapon system rework - See mods like P&N and Adamant, which have torpedoes with a to-hit bonus.

New unique technology - See Adamant, which has techs like Megafluxer (super powerful shield generator), and Devnull, which has an entire racial tech tree for space monsters!

Faster escorts - Devnull features "corvettes" which do just what you say. http://forum.shrapnelgames.com/images/icons/icon12.gif And some mods even feature "quasi-newtonian propulsion", which means that the speed of a ship is proportional not to the NUMBER of engines on it but instead to the RATIO of engines to hull size... so you could theoretically make a speed-24 baseship http://forum.shrapnelgames.com/images/icons/shock.gif but it wouldn't have much firepower due since the engines take up most of the hull; only on smaller ships would it really be practical to fill up the hull with engines (since they're so expensive ton for ton compared to, say, shields)

Will January 6th, 2004 01:01 AM

Re: Requested new features for SE:IV
 
Quote:

Originally posted by Ed Kolis:
so you could theoretically make a speed-24 baseship http://forum.shrapnelgames.com/images/icons/shock.gif
<font size="2" face="sans-serif, arial, verdana">Theoretically... the size of the variable holding "propulsion" in SEIV isn't big enough to hold the value that would make baseships speed-24 the way it's set up with most mods. Might be able to pull it off if you made the engines have a propulsion value of 1, and just made them smaller as tech goes up. That might allow the creation of an uber-fast baseship... Might have to try that out...

Imperial January 6th, 2004 01:24 AM

Re: Requested new features for SE:IV
 
The Grau mod--which can be found on the PBW mod listing has alot of the features your asking for-its a mix af many of the popular mods and has tons of mounts, facilities ,ship sizes, weapons etc--give it i a try --may be to your liking.

Fyron January 6th, 2004 01:59 AM

Re: Requested new features for SE:IV
 
Quote:

Originally posted by Will:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Ed Kolis:
so you could theoretically make a speed-24 baseship http://forum.shrapnelgames.com/images/icons/shock.gif

<font size="2" face="sans-serif, arial, verdana">Theoretically... the size of the variable holding "propulsion" in SEIV isn't big enough to hold the value that would make baseships speed-24 the way it's set up with most mods. Might be able to pull it off if you made the engines have a propulsion value of 1, and just made them smaller as tech goes up. That might allow the creation of an uber-fast baseship... Might have to try that out... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Nope. At least, not without using bonus movement. You can only have at most 255 standard movement points on a ship before it gets divided by engines per move for the hull size. More standard move on a component or smaller components makes no difference. You can, however, use scale mounts based on hull size (different mount for every ship size), combined with large (1000 kT or so) engine components. This will allow you to get more movement on larger ships, while still making engines take up more space on larger ships for the same movement rate.

HEMAN January 6th, 2004 02:06 AM

Re: Requested new features for SE:IV
 
SE3 way of how componets are placed on a ship during game turn http://forum.shrapnelgames.com/images/icons/shock.gif cool. Shouldve been in se4 http://forum.shrapnelgames.com/image...s/rolleyes.gif ,that way i have a use to use(Repair Priorities)Which is in, se4 gold..

Fyron January 6th, 2004 02:10 AM

Re: Requested new features for SE:IV
 
Quote:

Originally posted by Imperial:
The Grau mod--which can be found on the PBW mod listing has alot of the features your asking for-its a mix af many of the popular mods and has tons of mounts, facilities ,ship sizes, weapons etc--give it i a try --may be to your liking.
<font size="2" face="sans-serif, arial, verdana">The readme should be updated for that mod in regards to the Image Mod. The actual home of the image mod is:

http://imagemodserver.mine.nu/Imagemod/index.html

The only mirror (at this point) that is up to date (or will be soon) is the SE.net mirror. It has better bandwidth than the primary site. It is located at:

http://imagemod.spaceempires.net/

narf poit chez BOOM January 6th, 2004 02:11 AM

Re: Requested new features for SE:IV
 
Quote:

Nope. At least, not without using bonus movement. You can only have at most 255 standard movement points on a ship before it gets divided by engines per move for the hull size. More standard move on a component or smaller components makes no difference. You can, however, use scale mounts based on hull size (different mount for every ship size), combined with large (1000 kT or so) engine components. This will allow you to get more movement on larger ships, while still making engines take up more space on larger ships for the same movement rate.
<font size="2" face="sans-serif, arial, verdana">i use 100kt engine. that way, each % counts as 1kt. except that my engine's fluctuate in size and cost to make up for the fact that there's no decimal movement. but ignore that Last, since most people i explain it to don't seem to understand it anyway. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ January 06, 2004, 00:12: Message edited by: narf poit chez BOOM ]

gregebowman January 6th, 2004 11:04 PM

Re: Requested new features for SE:IV
 
Quote:

Originally posted by Imperial:
The Grau mod--which can be found on the PBW mod listing has alot of the features your asking for-its a mix af many of the popular mods and has tons of mounts, facilities ,ship sizes, weapons etc--give it i a try --may be to your liking.
<font size="2" face="sans-serif, arial, verdana">Is this a PBW mod, or can it be played solo also?

Imperial January 7th, 2004 12:13 AM

Re: Requested new features for SE:IV
 
Quote:

Originally posted by gregebowman:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperial:
The Grau mod--which can be found on the PBW mod listing has alot of the features your asking for-its a mix af many of the popular mods and has tons of mounts, facilities ,ship sizes, weapons etc--give it i a try --may be to your liking.

<font size="2" face="sans-serif, arial, verdana">Is this a PBW mod, or can it be played solo also? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Im playing the Grau Mod solo-- I made a test empire with high tech so i could browse through the ships, mounts comps facilities--etc. It has alot of content and im giving it a try--so far its pretty cool.

[ January 06, 2004, 22:16: Message edited by: Imperial ]


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