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intercepting a ship?
is there a way to intercept an enemy ship, or is it just luck that you end up where they end at?
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Re: intercepting a ship?
it has to do with the amount of movement left and which days you move on.
this is why i don't answer many questions. someone else can do it better. |
Re: intercepting a ship?
The 'attack' command is supposed to tell your ships to seek after what you tell them to attack. Because of the way movement is broken down, though, it is entirely possible that you will not be able to catch a target even if your ships are as fast as it is. Be aware also that you must specify ONE ship as the target to seek after. Some clever players will deliberately send the first ship in their fleet off in a wild direction while the main fleet goes somewhere else. So, the lesson is not to always select the first ship at a location as the target. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: intercepting a ship?
Also, the distance away from the approaching enemy fleet entirely determines whether you will be able to intercept them or not as they approach you and you approach them. If you move the same speed, you can end up moving into the sector that the enemy is on the same day that they move into the sector that you were just in (or even a different sector). In this case, you will never be able to catch them until they stop, or get slowed down.
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Re: intercepting a ship?
ok thanks guys, I will add that to "what I never knew about SEIV".
and Narf, thats ok, at least you brought Cheese http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: intercepting a ship?
A new weapon - random teleportation for 1 ship during combat might allow a emergence point at random that might increase the board ship factor in the game.
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Re: intercepting a ship?
I have long wondered one thing: When you play your PBW turn, does it matter in turn execution what order you make your ships move? I mean, that is the first ship you give your movement command more likely to move before the Last ship you give the movement command before turn commit?
Example: Ship A (first ship to give movement order) moves at day 2 Ship A (Last ship to give movement order) moves at day 6 Or is it only depended on engines? Faster engines move before slower ones? For example: Ship A has ion engines and it moves at day 5 Ship B has quantum engines and it moves at day 2 Or perhaps even some other thing? |
Re: intercepting a ship?
Faster ships definitely move first, as they move on earlier days. I would assume that as with everything else, the order the ship was built determines the order they move when they have the same speed and are not fleeted.
A ship moves every X days, where X = 30 / total movement, regardless of how far you order it to move. A 10 speed ship moves first on day 3 even if you only tell it to move one sector. [ January 15, 2004, 05:47: Message edited by: Imperator Fyron ] |
Re: intercepting a ship?
This is the first time I've ever seen anything about movement and "days." What exactly is meant by a day in this game? http://forum.shrapnelgames.com/image...s/confused.gif
Also, Fyron, does your Last post mean that the ships are placed in a queue (list) when they are built, and their position in that queue determines the order in which they move? And do all ships in a fleet move simultaneously? [ January 15, 2004, 17:07: Message edited by: Cipher7071 ] |
Re: intercepting a ship?
Quote:
[ January 15, 2004, 18:07: Message edited by: Ragnarok ] |
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